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I ABSOLUTELY disagree about rewarding high elo with unit unlocks. It would cause an inappropriate unbalance for the elo system as it would additionally falsify the relation between skill and elo by making future elo dependent on past elo in a very inappropriate way, even if the effect may be small. Are there other rules for successfull sportsmen in a fair game? We already have experience based unlocks so that experienced players can enjoy some cool stuff. (I like exp based com and unit unlocks, but unit locks should be reduced to only the heaviest units.)
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I ABSOLUTELY disagree about rewarding high elo with unit unlocks. It would cause an inappropriate unbalance for the elo system as it would additionally falsify the relation between skill and elo by making future elo dependent on past elo in a very inappropriate way, even if the effect may be small. Are there other rules for successfull sportsmen in a fair game? We already have experience based unlocks so that experienced players can enjoy some cool stuff. (I like exp based com and unit unlocks, but unit locks should be reduced to only the heaviest units.)
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Also any kind of visible rewards for high elo only demotivates less skilled players. Good players know that elo is the most important number to determine one's skill anyway. Some more visible motivation to get better may be ok, but it should not be too directly visible for the noobs.
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Also any kind of visible rewards for high elo only demotivates less skilled players. Good players know that elo is the most important number to determine one's skill anyway. Some more visible motivation to get better may be ok, but it should not be too directly visible for the noobs.
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@banana_Ai
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Sry, but why should winning tournaments be rewarded more than playing normal games? Furthermore being at the lower bound of your elo range would be an inappropriate disadvantage for those medals. Separating players by elo (with blurred or situational boundaries) is actually a good idea when there are enough players, but temporarily increasing the number of active players with regular tournaments at certain times is too inflexible and excludes those who are busy at that time. (very rare "dates for increased number of players" would be ok, but without special medals.)
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Sry, but why should winning tournaments be rewarded more than playing normal games? Furthermore being at the lower bound of your elo range would be an inappropriate disadvantage for those medals. Separating players by elo (with blurred or situational boundaries) is actually a good idea when there are enough players, but temporarily increasing the number of active players with regular tournaments at certain times is too inflexible and excludes those who are busy at that time. (very rare "dates for increased number of players" would be ok, but without special medals.)
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I don't like to be always put in noobs' teams either and there are good ideas to fix it (e.g. [url=http://zero-k.info/Forum/Thread/6273]Teams unlock tutorial[/url]), but wearing a medal meanwhile doesn't make it much better^^.
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I don't like to be always put in noobs' teams either and there are good ideas to fix it (e.g. [url=http://zero-k.info/Forum/Thread/6273]Teams unlock tutorial[/url]), but wearing a medal meanwhile doesn't make it much better^^.
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