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Rewards for high ELO

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Date Editor Before After
12/23/2013 4:32:23 AMBRrank[V]sheep before revert after revert
12/23/2013 4:29:10 AMBRrank[V]sheep before revert after revert
Before After
1 I don't think it is good to have any unit locked by ELO. That would be a positive feedback / snowballing mechanism. It would probably be unfair (although maybe it could be balanced), but more important, it would feel unfair for those who can't build them. 1 I don't think it is good to have any unit locked by ELO. That would be a positive feedback / snowballing mechanism. It would probably be unfair (although maybe it could be balanced), but more important, it would feel unfair for those who can't build them.
2 \n 2 \n
3 I like skasi's idea... though I'm not sure it is very nice for the player from whom you take units. If he is making units, that's already not that bad. 3 I like skasi's idea... though I'm not sure it is very nice for the player from whom you take units. If he is making units, that's already not that bad.
4 \n 4 \n
5 I'd like storage which has been full for more than X minutes to be automatically given to someone else. Maybe the highest ELO player, maybe someone random in the team. People just spamming storage should not be able to ruin a team's chances. 5 I'd like storage which has been full for more than X minutes to be automatically given to someone else. Maybe the highest ELO player, maybe someone random in the team. People just spamming storage should not be able to ruin a team's chances.
6 \n 6 \n
7 Also, I suspect most new players did not enable adv players list, which (by showing ELO) gives a good indication about who you should listen to. So there could be an improvement in the chat / label display, if you are high ELO, it adds an icon, or use larger font to "flag" their messages as more pertinent/important (even if they may not always be because of raging pros). Its not a game changing advantage, it just reinforce the "leader" role of those players. 7 Also, I suspect most new players did not enable adv players list, which (by showing ELO) gives a good indication about who you should listen to. So there could be an improvement in the chat / label display, if you are high ELO, it adds an icon, or use larger font to "flag" their messages as more pertinent/important (even if they may not always be because of raging pros). Its not a game changing advantage, it just reinforce the "leader" role of those players.
8 \n 8 \n
9 Another idea, which would be only for the highest ELO player in the team (if he has a high enough ELO)... is to be able to assign the start position of players.
10 \n