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I don't think it is good to have any unit locked by ELO. That would be a positive feedback / snowballing mechanism. It would probably be unfair (although maybe it could be balanced), but more important, it would feel unfair for those who can't build them.
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I don't think it is good to have any unit locked by ELO. That would be a positive feedback / snowballing mechanism. It would probably be unfair (although maybe it could be balanced), but more important, it would feel unfair for those who can't build them.
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I like skasi's idea... though I'm not sure it is very nice for the player from whom you take units. If he is making units, that's already not that bad.
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I like skasi's idea... though I'm not sure it is very nice for the player from whom you take units. If he is making units, that's already not that bad.
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I'd like storage which has been full for more than X minutes to be automatically given to someone else. Maybe the highest ELO player, maybe someone random in the team. People just spamming storage should not be able to ruin a team's chances.
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I'd like storage which has been full for more than X minutes to be automatically given to someone else. Maybe the highest ELO player, maybe someone random in the team. People just spamming storage should not be able to ruin a team's chances.
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Also, I suspect most new players did not enable adv players list, which (by showing ELO) gives a good indication about who you should listen to. So there could be an improvement in the chat / label display, if you are high ELO, it adds an icon, or use larger font to "flag" their messages as more pertinent/important (even if they may not always be because of raging pros). Its not a game changing advantage, it just reinforce the "leader" role of those players.
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Also, I suspect most new players did not enable adv players list, which (by showing ELO) gives a good indication about who you should listen to. So there could be an improvement in the chat / label display, if you are high ELO, it adds an icon, or use larger font to "flag" their messages as more pertinent/important (even if they may not always be because of raging pros). Its not a game changing advantage, it just reinforce the "leader" role of those players.
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Another idea, which would be only for the highest ELO player in the team (if he has a high enough ELO)... is to be able to assign the start position of players.
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