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Zero-K v1.1.12.4

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Date Editor Before After
12/23/2013 5:17:46 PMEErank[ISP]Lauri before revert after revert
12/23/2013 5:13:02 PMEErank[ISP]Lauri before revert after revert
Before After
1 I like the banshee nerf. 1 I like the banshee nerf.
2 \n 2 \n
3 Stiletto cost reduction seems strange, though. It already was very powerful for it's cost due to it being so multirole(good vs swarms, good vs heavies, very good vs shieldballs, extremely good vs static defense before charging in with your units). And now it will be even better for cost. 3 Stiletto cost reduction seems strange, though. It already was very powerful for it's cost due to it being so multirole(good vs swarms, good vs heavies, very good vs shieldballs, extremely good vs static defense before charging in with your units). And now it will be even better for cost.
4 \n 4 \n
5 And then the panther change. It just seems very weird. I assume it will be slightly weaker against other raiders due to the speed and RoF nerf, but it will be even better against heavies. It's not like it already countered heavies well enough. Reducing real damage in conjunction with that EMP damage buff would've made sense, but increasing it instead? Woah. 5 And then the panther change. It just seems very weird. I assume it will be slightly weaker against other raiders due to the speed and RoF nerf, but it will be even better against heavies. It's not like it already countered heavies well enough. Reducing real damage in conjunction with that EMP damage buff would've made sense, but increasing it instead? Woah.
6 \n
7 I think if panther got it's real damage nerfed significantly and EMP damage kept at it's current level then it could be a support unit. Just something that stuns targets for your kodachis or reapers to kill. At least it sounds more interesting than having the panther as a multirole anti-everything tool that you spam with no support.