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My First Cast

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Date Editor Before After
12/28/2013 8:16:19 PMCArankAdminShadowfury333 before revert after revert
12/28/2013 8:14:31 PMCArankAdminShadowfury333 before revert after revert
12/28/2013 8:07:30 PMCArankAdminShadowfury333 before revert after revert
12/28/2013 8:07:08 PMCArankAdminShadowfury333 before revert after revert
Before After
1 Not bad, especially for a first cast. I only have a few small criticisms: 1 Not bad, especially for a first cast. I only have a few small criticisms:
2 \n 2 \n
3 - Lower the in-game volume. It should be audible, but still at most 1/10th of the volume of your voice (i.e. 10db lower). I'd recommend doing some tests with Audacity to figure out what volume settings you need to have while casting to get this. Depending on how you are recording this, you can actually have the best of both worlds (unless you are using Skype to dual-cast): Record your voice on one track (either via Audacity or DXtory's multi-track recording, or if you use OBS you can adjust the mic volume separate from system sounds), and the game audio on the other, and then mix them in later to more appropriate volumes. 3 - Lower the in-game volume. It should be audible, but still at most 1/10th of the volume of your voice (i.e. 10db lower). I'd recommend doing some tests with Audacity to figure out what volume settings you need to have while casting to get this. Depending on how you are recording this, you can actually have the best of both worlds (unless you are using Skype to dual-cast): Record your voice on one track (either via Audacity or DXtory's multi-track recording, or if you use OBS you can adjust the mic volume separate from system sounds), and the game audio on the other, and then mix them in later to more appropriate volumes.
4 \n 4 \n
5 - For some reason the fullscreen YouTube video seems to push everything to the right. That might be a YouTube issue, not sure. I'm guessing you don't have a widescreen monitor handy, but that wouldn't be a bad investment. 5 - For some reason the fullscreen YouTube video seems to push everything to the right. That might be a YouTube issue, not sure. I'm guessing you don't have a widescreen monitor handy, but that wouldn't be a bad investment.
6 \n 6 \n
7 - Microphone quality was pretty good, what kind of microphone do you have? I'd recommend a bit of tweaking to reduce noise a bit, but for a first cast it worked nicely. 7 - Microphone quality was pretty good, what kind of microphone do you have? I'd recommend a bit of tweaking to reduce noise a bit, but for a first cast it worked nicely.
8 \n 8 \n
9 - I disagree with @Flipstip about icon distance. Never forget that everything put on YouTube is not just for current ZK players, but also potential ones, and icon wars isn't the flashiest way to show off the game. Experiment with unit visibility settings to try to find a combination that you think gives the most visibility at distance without icons. I find XRayShader + Outline works beautifully, and if you set icon distance to ~210 the XRayShader will hit maximum right at the icon transition (given default XRayShader settings), though I find having the minimum and maximum set to 2/3rd of default best keeps the details of the units visible as they fade into the distance. If Outline is too taxing on performance, then I wouldn't recommend using XRayShader with Spotter or Teamplatter. 9 - I disagree with @Flipstip about icon distance. Never forget that everything put on YouTube is not just for current ZK players, but also potential ones, and icon wars isn't the flashiest way to show off the game. Experiment with unit visibility settings to try to find a combination that you think gives the most visibility at distance without icons. I find XRayShader + Outline works beautifully, and if you set icon distance to ~210 the XRayShader will hit maximum right at the icon transition (given default XRayShader settings), though I find having the minimum and maximum set to 2/3rd of default best keeps the details of the units visible as they fade into the distance. If Outline is too taxing on performance, then I wouldn't recommend using XRayShader with Spotter or Teamplatter.
10 \n 10 \n
11 - Good use of the COFC rotation. I've got to remember to do that more often myself. 11 - Good use of the COFC rotation. I've got to remember to do that more often myself.
12 \n 12 \n
13 - Don't be afraid to get excited when exciting things happen. It makes the casts much more entertaining. You've got sober colour-commentary and analysis down pretty well. 13 - Don't be afraid to get excited when exciting things happen. It makes the casts much more entertaining. You've got sober colour-commentary and analysis down pretty well.
14 \n
15 @Skasi: That map border thing is just fog setting in Map Extension. I've debated using it, since it is a pretty basic (i.e. OpenGL 1.x fixed-function fog) effect. Currently I've been using the Map Border widget to cover that base.