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My First Cast

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Date Editor Before After
12/29/2013 2:39:34 AMCArankAdminShadowfury333 before revert after revert
12/29/2013 2:39:08 AMCArankAdminShadowfury333 before revert after revert
12/29/2013 1:37:14 AMCArankAdminShadowfury333 before revert after revert
Before After
1 @MauranKilom: I think you may be right, it is probably just being overcompressed. 1 @MauranKilom: I think you may be right, it is probably just being overcompressed.
2 \n 2 \n
3 @CrazyEddie: We have much to discuss about making a better spectator view. I've made some mockups earlier about how I think an ideal spectator display would go, but I didn't think about showing factories (other than each player's Core Selector). My only issue with Factory Bar/Panel is that it doesn't show the order in which the units are getting built, nor does it show whether the factory is in loop (I think, it might have a pair of white arrows in a circle pointing at each other's tails displayed at the bottom-right corner of the factory icon to indicate being in an loop state). 3 @CrazyEddie: We have much to discuss about making a better spectator view. I've made some mockups earlier about how I think an ideal spectator display would go, but I didn't think about showing factories (other than each player's Core Selector). My only issue with Factory Bar/Panel is that it doesn't show the order in which the units are getting built, nor does it show whether the factory is in loop (I think, it might have a pair of white arrows in a circle pointing at each other's tails displayed at the bottom-right corner of the factory icon to indicate being in an loop state).
4 \n 4 \n
5 In all honesty, I'd kinda like to have (both playing and casting) the build queues of my factories (in the order they are built) as one widget, Gesture menu for construction, and Unit States handled from the selection widget. Not sure what would handle orders, but I guess that could be a simplified Integral type menu that shows up on unit selection. That seems like it would take up the least screen real estate overall. 5 In all honesty, I'd kinda like to have (both playing and casting) the build queues of my factories (in the order they are built) as one widget, Gesture menu for construction, and Unit States handled from the selection widget. Not sure what would handle orders, but I guess that could be a simplified Integral type menu that shows up on unit selection. That seems like it would take up the least screen real estate overall.
6 \n 6 \n
7 Also, how does the resolution get wrong? Is this both Fullscreen and Borderless? What resolution are you setting it to? Is this still more of the text sizing bug? Within OBS you should be able to adjust the position of the capture by using Edit Scene, or just right clicking on the scene that has the capture and going to Position/Size->Center ( or hit Ctrl+C) . 7 Also, how does the resolution get wrong? Is this both Fullscreen and Borderless? What resolution are you setting it to? Is this still more of the text sizing bug? Within OBS you should be able to adjust the position of the capture by using Edit Scene, or just right clicking on the scene that has the capture and going to Position/Size->Center ( or hit Ctrl+C) , which will help with the centering issue.