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@MauranKilom: I think you may be right, it is probably just being overcompressed.
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@MauranKilom: I think you may be right, it is probably just being overcompressed.
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@CrazyEddie: We have much to discuss about making a better spectator view. I've made some mockups earlier about how I think an ideal spectator display would go, but I didn't think about showing factories (other than each player's Core Selector). My only issue with Factory Bar/Panel is that it doesn't show the order in which the units are getting built, nor does it show whether the factory is in loop (I think, it might have a pair of white arrows in a circle pointing at each other's tails displayed at the bottom-right corner of the factory icon to indicate being in an loop state).
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@CrazyEddie: We have much to discuss about making a better spectator view. I've made some mockups earlier about how I think an ideal spectator display would go, but I didn't think about showing factories (other than each player's Core Selector). My only issue with Factory Bar/Panel is that it doesn't show the order in which the units are getting built, nor does it show whether the factory is in loop (I think, it might have a pair of white arrows in a circle pointing at each other's tails displayed at the bottom-right corner of the factory icon to indicate being in an loop state).
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In all honesty, I'd kinda like to have (both playing and casting) the build queues of my factories (in the order they are built) as one widget, Gesture menu for construction, and Unit States handled from the selection widget. Not sure what would handle orders, but I guess that could be a simplified Integral type menu that shows up on unit selection. That seems like it would take up the least screen real estate overall.
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In all honesty, I'd kinda like to have (both playing and casting) the build queues of my factories (in the order they are built) as one widget, Gesture menu for construction, and Unit States handled from the selection widget. Not sure what would handle orders, but I guess that could be a simplified Integral type menu that shows up on unit selection. That seems like it would take up the least screen real estate overall.
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Also,
how
does
the
resolution
get
wrong?
Is
this
both
Fullscreen
and
Borderless?
What
resolution
are
you
setting
it
to?
Is
this
still
more
of
the
text
sizing
bug?
Within
OBS
you
should
be
able
to
adjust
the
position
of
the
capture
by
using
Edit
Scene,
or
just
right
clicking
on
the
scene
that
has
the
capture
and
going
to
Position/Size->Center
(
or
hit
Ctrl+C)
.
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7 |
Also,
how
does
the
resolution
get
wrong?
Is
this
both
Fullscreen
and
Borderless?
What
resolution
are
you
setting
it
to?
Is
this
still
more
of
the
text
sizing
bug?
Within
OBS
you
should
be
able
to
adjust
the
position
of
the
capture
by
using
Edit
Scene,
or
just
right
clicking
on
the
scene
that
has
the
capture
and
going
to
Position/Size->Center
(
or
hit
Ctrl+C)
,
which
will
help
with
the
centering
issue.
|