1 |
Porc is a term used for the entirity of defensive structures. Similar to how a porcupine (see below) relies on lots of defense, a player is considered to be porcing when they are using lots of static defense instead of (mobile) units.
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1 |
Porc is a term used for the entirity of defensive structures. Similar to how a porcupine (see below) relies on lots of defense, a player is considered to be porcing when they are using lots of static defense instead of (mobile) units.
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3 |
The
"problem"
with
this
is
that,
while
it
works
great
against
chicken/CAI
(
because
structures
are
very
cost
efficient
in
terms
of
raw
stats
and
chickens/CAI
blindly
run
into
them)
,
they
do
not
work
in
PvP
games.
Other
players
will
either
kill
(
artillery)
,
evade
(
go
around)
or
ignore
(
expand
into
all
the
map
space
you
forfeit)
your
defenses.
So
while
"porcing"
may
work
out
as
a
strategy
versus
bots,
it
will
be
countered
somewhat
easily
by
a
competent
opponent.
|
3 |
The
"problem"
with
this
is
that,
while
it
works
great
against
chicken/CAI
(
because
structures
are
very
cost
efficient
in
terms
of
raw
stats
and
chickens/CAI
blindly
run
into
them)
,
they
do
not
work
in
PvP
games.
Other
players
will
either
kill
(
artillery)
,
evade
(
go
around)
or
ignore
(
expand
into
all
the
map
space
you
forfeit)
your
defenses,
abusing
the
fact
that
they
are
stationary.
So
while
"porcing"
may
work
out
as
a
strategy
versus
bots,
it
will
be
countered
somewhat
easily
by
a
competent
opponent.
|