1 |
Simple idea that would require a handful of new units or changes to existing ones.
|
1 |
Simple idea that would require a handful of new units or changes to existing ones.
|
2 |
\n
|
2 |
\n
|
3 |
To make watermaps less awful and to generally intergrate existing water maps better, it might be a neat idea for every fac to have a single anphibious unit in the lineup. This would allow land based allies on eg. Downriver v1 to contribute a little more to the battles they normally cant influence, and would open up the possible tactics on many maps a little.
|
3 |
To make watermaps less awful and to generally intergrate existing water maps better, it might be a neat idea for every fac to have a single anphibious unit in the lineup. This would allow land based allies on eg. Downriver v1 to contribute a little more to the battles they normally cant influence, and would open up the possible tactics on many maps a little.
|
4 |
\n
|
4 |
\n
|
5 |
Afterall,
while
we
have
dedicated
labs
that
will
always
be
better
and
have
more
flexibility
when
operating
anphibiously,
it
would
still
be
near
to
be
able
to
pump
out
some
light
vehicle
or
cloaks
and
go
assist
the
water
players.
The
polar
seperation
between
the
land
and
water
games
is
part
of
the
reason
they
are
so
awful.
|
5 |
Afterall,
while
we
have
dedicated
labs
that
will
always
be
better
and
have
more
flexibility
when
operating
anphibiously,
it
would
still
be
near
to
be
able
to
pump
out
some
light
vehicle
or
cloaks
and
go
assist
the
water
players.
The
polar
seperation
between
the
land
and
water
realms
on
these
maps
is
part
of
the
reason
they
tend
to
be
awful
and
end
unsatisfyingly
when
an
ally
collapses
and
everyone
autoloses.
|
6 |
\n
|
6 |
\n
|
7 |
By the same logic, it would be nice to have a ship that sprout legs and walk on land :D
|
7 |
By the same logic, it would be nice to have a ship that sprout legs and walk on land :D
|