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Improving water intergration

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Date Editor Before After
1/6/2014 11:40:14 AMUSrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 Simple idea that would require a handful of new units or changes to existing ones. 1 Simple idea that would require a handful of new units or changes to existing ones.
2 \n 2 \n
3 To make watermaps less awful and to generally intergrate existing water maps better, it might be a neat idea for every fac to have a single anphibious unit in the lineup. This would allow land based allies on eg. Downriver v1 to contribute a little more to the battles they normally cant influence, and would open up the possible tactics on many maps a little. 3 To make watermaps less awful and to generally intergrate existing water maps better, it might be a neat idea for every fac to have a single anphibious unit in the lineup. This would allow land based allies on eg. Downriver v1 to contribute a little more to the battles they normally cant influence, and would open up the possible tactics on many maps a little.
4 \n 4 \n
5 Afterall, while we have dedicated labs that will always be better and have more flexibility when operating anphibiously, it would still be near to be able to pump out some light vehicle or cloaks and go assist the water players. The polar seperation between the land and water games is part of the reason they are so awful. 5 Afterall, while we have dedicated labs that will always be better and have more flexibility when operating anphibiously, it would still be near to be able to pump out some light vehicle or cloaks and go assist the water players. The polar seperation between the land and water realms on these maps is part of the reason they tend to be awful and end unsatisfyingly when an ally collapses and everyone autoloses.
6 \n 6 \n
7 By the same logic, it would be nice to have a ship that sprout legs and walk on land :D 7 By the same logic, it would be nice to have a ship that sprout legs and walk on land :D