1 |
So, another abortive attempt to change to the new engine (version 96 this time) has come and pass. It was deemed to buggy and we go back to 91 again.
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1 |
So, another abortive attempt to change to the new engine (version 96 this time) has come and pass. It was deemed to buggy and we go back to 91 again.
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2 |
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2 |
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3 |
What are we going to do about this?
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3 |
What are we going to do about this?
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4 |
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4 |
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5 |
Staying on 91 is unsustainable - it's got some notable bugs that were fixed in later versions, like the vehicles getting stuck on hills and whatever they fixed to make nanoparticles and weapon effects render properly on my ATI HD6800. Linux support for 91 is also shaky - there were no official static builds (those started on 94), and while some people have been able to get 91 to work (using old LTS ubuntu releases, I think), but I havent been able to find a 91 binary (compiled or found elsewhere) that doesnt segfault on Arch (bleeding edge Linux)
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5 |
Staying on 91 is unsustainable - it's got some notable bugs that were fixed in later versions, like the vehicles getting stuck on hills and whatever they fixed to make nanoparticles and weapon effects render properly on my ATI HD6800. Linux support for 91 is also shaky - there were no official static builds (those started on 94), and while some people have been able to get 91 to work (using old LTS ubuntu releases, I think), but I havent been able to find a 91 binary (compiled or found elsewhere) that doesnt segfault on Arch (bleeding edge Linux)
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6 |
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6 |
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7 |
But
going
forward
to
the
latest
versions
just
doesn't
work.
Too
many
bugs.
Why
does
this
keep
happening?
Zero-K
is,
by
my
cursory
inspection,
the
biggest
consumer
of
ZK
engine
by
players,
are
the
Spring
devs
just
unaware
of
the
problems
their
engine
has
with
us?
Or
are
these
problems
unique
to
ZK,
and
if
so,
how
can
we
fix
them?
|
7 |
But
going
forward
to
the
latest
versions
just
doesn't
work.
Too
many
bugs.
Why
does
this
keep
happening?
Zero-K
is,
by
my
cursory
inspection,
the
biggest
consumer
of
Spring
engine
by
players,
are
the
Spring
devs
just
unaware
of
the
problems
their
engine
has
with
us?
Or
are
these
problems
unique
to
ZK,
and
if
so,
how
can
we
fix
them?
|
8 |
\n
|
8 |
\n
|
9 |
In short, where do we go from here? I raised the posibility of forking 91 and backporting the fixes to there, to make a ZK engine based on 91. I would Kickstart that, but this was shot down as too dificult. What should ZK do about our engine problem?
|
9 |
In short, where do we go from here? I raised the posibility of forking 91 and backporting the fixes to there, to make a ZK engine based on 91. I would Kickstart that, but this was shot down as too dificult. What should ZK do about our engine problem?
|