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Engine Rage Thread

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Date Editor Before After
1/13/2014 10:59:04 PMUSrankyanom before revert after revert
Before After
1 So, another abortive attempt to change to the new engine (version 96 this time) has come and pass. It was deemed to buggy and we go back to 91 again. 1 So, another abortive attempt to change to the new engine (version 96 this time) has come and pass. It was deemed to buggy and we go back to 91 again.
2 \n 2 \n
3 What are we going to do about this? 3 What are we going to do about this?
4 \n 4 \n
5 Staying on 91 is unsustainable - it's got some notable bugs that were fixed in later versions, like the vehicles getting stuck on hills and whatever they fixed to make nanoparticles and weapon effects render properly on my ATI HD6800. Linux support for 91 is also shaky - there were no official static builds (those started on 94), and while some people have been able to get 91 to work (using old LTS ubuntu releases, I think), but I havent been able to find a 91 binary (compiled or found elsewhere) that doesnt segfault on Arch (bleeding edge Linux) 5 Staying on 91 is unsustainable - it's got some notable bugs that were fixed in later versions, like the vehicles getting stuck on hills and whatever they fixed to make nanoparticles and weapon effects render properly on my ATI HD6800. Linux support for 91 is also shaky - there were no official static builds (those started on 94), and while some people have been able to get 91 to work (using old LTS ubuntu releases, I think), but I havent been able to find a 91 binary (compiled or found elsewhere) that doesnt segfault on Arch (bleeding edge Linux)
6 \n 6 \n
7 But going forward to the latest versions just doesn't work. Too many bugs. Why does this keep happening? Zero-K is, by my cursory inspection, the biggest consumer of ZK engine by players, are the Spring devs just unaware of the problems their engine has with us? Or are these problems unique to ZK, and if so, how can we fix them? 7 But going forward to the latest versions just doesn't work. Too many bugs. Why does this keep happening? Zero-K is, by my cursory inspection, the biggest consumer of Spring engine by players, are the Spring devs just unaware of the problems their engine has with us? Or are these problems unique to ZK, and if so, how can we fix them?
8 \n 8 \n
9 In short, where do we go from here? I raised the posibility of forking 91 and backporting the fixes to there, to make a ZK engine based on 91. I would Kickstart that, but this was shot down as too dificult. What should ZK do about our engine problem? 9 In short, where do we go from here? I raised the posibility of forking 91 and backporting the fixes to there, to make a ZK engine based on 91. I would Kickstart that, but this was shot down as too dificult. What should ZK do about our engine problem?