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[quote]@MauranKilom To do that, you'd first have to figure out what exactly is needed at that very specific moment. I mean, beyond the "i need a tick now, so high priority on fac".[/quote]
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[quote]@MauranKilom To do that, you'd first have to figure out what exactly is needed at that very specific moment. I mean, beyond the "i need a tick now, so high priority on fac".[/quote]
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Yep, one of the great things about ZK is it has a much higher information load than, say SC. ZK has at least an order of magnitude of real-time* complexity over SC. APM is going to make a big difference, but not to same level as SC.
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Yep, one of the great things about ZK is it has a much higher information load than, say SC. ZK has at least an order of magnitude of real-time* complexity over SC. APM is going to make a big difference, but not to same level as SC.
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5 |
You
know
what
would
be
amazing:
if
@Godde
did
a
screen
cast
of
that
game
in
slow-time
with
a
break
down
of
what
he
was
doing/thinking
etc.
Maybe
kickstarter
it
:D
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5 |
You
know
what
would
be
amazing:
if
@[SKUM]Godde
did
a
screen
cast
of
that
game
in
slow-time
with
a
break
down
of
what
he
was
doing/thinking
etc.
Maybe
kickstarter
it
:D
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7 |
[i]* I mean complexity related to current game state and possible actions at any point in time. SC probably has a similar level of pre-game complexity, between the 3 diverse team selections, map knowledge, tech trees etc[/i]
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[i]* I mean complexity related to current game state and possible actions at any point in time. SC probably has a similar level of pre-game complexity, between the 3 diverse team selections, map knowledge, tech trees etc[/i]
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