1 |
So like a short-ranged small-scale Catapult salvo? I like that. Only problem is underwater - the only thing Amphibs need to riot underwater is other Amphibs, so it means the best counter to Amphibs is Amphibs. Ships don't have a low-weight sub.
|
1 |
So like a short-ranged small-scale Catapult salvo? I like that. Only problem is underwater - the only thing Amphibs need to riot underwater is other Amphibs, so it means the best counter to Amphibs is Amphibs. Ships don't have a low-weight sub.
|
2 |
\n
|
2 |
\n
|
3 |
Since we're neoning, here's another one:
|
3 |
Since we're neoning, here's another one:
|
4 |
\n
|
4 |
\n
|
5 |
1) Tweak the Scallop into a skirm. Y'know, gut its ROF, buff its speed and range, nerf its health.
|
5 |
1) Tweak the Scallop into a skirm. Y'know, gut its ROF, buff its speed and range, nerf its health.
|
6 |
\n
|
6 |
\n
|
7 |
2)
Move
the
Outlaw
to
the
Amphib
lab,
renamed
Buoy.
Move
the
Buoy
to
the
Shieldbot
lab,
re-vamp
it
into
a
conventional
riot
(
Flamethrower,
maybe?)
.
|
7 |
2)
Move
the
Outlaw
to
the
Amphib
lab,
renamed
Buoy.
Move
the
Buoy
to
the
Shieldbot
lab,
re-vamp
it
into
a
conventional
riot,
renamed
Outlaw
(
Flamethrower,
maybe?)
.
|
8 |
\n
|
8 |
\n
|
9 |
Boom, now shield-crawls are no longer immune to cloaked foes, the Amphibs now have an anti-heavy skirmisher, you can have OutlawBuoy/Scallop crawls to scale up to a Grizzly, etc.
|
9 |
Boom, now shield-crawls are no longer immune to cloaked foes, the Amphibs now have an anti-heavy skirmisher, you can have OutlawBuoy/Scallop crawls to scale up to a Grizzly, etc.
|
10 |
\n
|
10 |
\n
|
11 |
Now, a problem is the shotgun-skirm would be weird for like nineteen different reasons... I'm not sure if that's good weird or bad weird.
|
11 |
Now, a problem is the shotgun-skirm would be weird for like nineteen different reasons... I'm not sure if that's good weird or bad weird.
|