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Scallop

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Date Editor Before After
1/20/2014 4:48:31 PMCArankPxtl before revert after revert
1/20/2014 4:47:11 PMCArankPxtl before revert after revert
1/20/2014 4:46:33 PMCArankPxtl before revert after revert
Before After
1 So like a short-ranged small-scale Catapult salvo? I like that. Only problem is underwater - the only thing Amphibs need to riot underwater is other Amphibs, so it means the best counter to Amphibs is Amphibs. Ships don't have a low-weight sub. 1 So like a short-ranged small-scale Catapult salvo? I like that. Only problem is underwater - the only thing Amphibs need to riot underwater is other Amphibs, so it means the best counter to Amphibs is Amphibs. Ships don't have a low-weight sub.
2 \n 2 \n
3 Since we're neoning, here's another one: 3 Since we're neoning, here's another one:
4 \n 4 \n
5 1) Tweak the Scallop into a skirm. Y'know, gut its ROF, buff its speed and range, nerf its health. 5 1) Tweak the Scallop into a skirm. Y'know, gut its ROF, buff its speed and range, nerf its health.
6 \n 6 \n
7 2) Move the Outlaw to the Amphib lab, renamed Buoy. Move the Buoy to the Shieldbot lab, re-vamp it into a conventional riot ( Flamethrower, maybe?) . 7 2) Move the Outlaw to the Amphib lab, renamed Buoy. Move the Buoy to the Shieldbot lab, re-vamp it into a conventional riot, renamed Outlaw ( Flamethrower, maybe?) .
8 \n 8 \n
9 Boom, now shield-crawls are no longer immune to cloaked foes, the Amphibs now have an anti-heavy skirmisher, you can have OutlawBuoy/Scallop crawls to scale up to a Grizzly, etc. 9 Boom, now shield-crawls are no longer immune to cloaked foes, the Amphibs now have an anti-heavy skirmisher, you can have OutlawBuoy/Scallop crawls to scale up to a Grizzly, etc.
10 \n 10 \n
11 Now, a problem is the shotgun-skirm would be weird for like nineteen different reasons... I'm not sure if that's good weird or bad weird. 11 Now, a problem is the shotgun-skirm would be weird for like nineteen different reasons... I'm not sure if that's good weird or bad weird.