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ZK Sound Redesign Thread

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Date Editor Before After
1/22/2014 10:15:52 AMGBrankTheEloIsALie before revert after revert
Before After
1 I have to agree with anarchid here. I love that you're taking the time to redesign these sounds, making them sound gritty and punchy is great! However, it [i]needs[/i] to keep a sci-fi feel to it. 1 I have to agree with anarchid here. I love that you're taking the time to redesign these sounds, making them sound gritty and punchy is great! However, it [i]needs[/i] to keep a sci-fi feel to it.
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3 On that note, please keep in mind that the bullets pretty much all plasma, so using "conventional" bullet impact noises won't work and feels out of place ( at least for me) . Especially for those with aoe, the current "splat" noises ( on e. g. brawler bullet impacts) convey the right feeling for me. 3 On that note, please keep in mind that the bullets are pretty much all plasma, so using "conventional" bullet impact noises won't work and feels out of place ( at least for me) . Especially for those with aoe, the current "splat" noises ( on e. g. brawler bullet impacts) convey the right feeling for me.
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5 And on yet another note, the shell ejection noise is, in the long run, pretty straining on the ears, due to its high pitched nature. I'd rather have it combined as some sort of "clack" to the actual shots being released, but my ideas needn't be the guideline here. 5 And on yet another note, the shell ejection noise is, in the long run, pretty straining on the ears, due to its high pitched nature. I'd rather have it combined as some sort of "clack" to the actual shots being released, but my ideas needn't be the guideline here.
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7 I'm sorry for having to criticize as much, but i hope you understand. 7 I'm sorry for having to criticize as much, but i hope you understand.