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ZK Sound Redesign Thread

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Date Editor Before After
1/22/2014 11:43:56 AMUSrankSuperintendent before revert after revert
1/22/2014 11:34:54 AMUSrankSuperintendent before revert after revert
Before After
1 Variation it is! 1 Variation it is!
2 \n 2 \n
3 As for casing, I can make them quieter. I just wish I can make them scale differently using the engine, but it doesnt' support combining multiple layers of sound with different rules. 3 As for casing, I can make them quieter. I just wish I can make them scale differently using the engine, but it doesnt' support combining multiple layers of sound with different rules.
4 \n 4 \n
5 Anyways, I'll make a note on the shell casing being too loud, but I think it's an important detail to hear it. If your'e gonna see it, might as well hear it. Also, the casing is definitely one of the most notable sound on a very heavy MG/minigun. 5 Anyways, I'll make a note on the shell casing being too loud, but I think it's an important detail to hear it. If your'e gonna see it, might as well hear it. Also, the casing is definitely one of the most notable sound on a very heavy MG/minigun.
6 \n 6 \n
7 Also, in the demo, most of those are zoomed in so you can hear the detail, they actually go away for the most part when you play at the usual zoomed out level. 7 Also, in the demo, most of those are zoomed in so you can hear the detail, they actually go away for the most part when you play at the usual zoomed out level.
8 \n 8 \n
9 Also, "more sci-fi" is a vague description. I'm modelling the sound more to the style of Battlestar Galactica (which is still very sci-fi), rather than say Star Wars. 9 Also, "more sci-fi" is a vague description. I'm modelling the sound more to the style of Battlestar Galactica (which is still very sci-fi), rather than say Star Wars.
10 \n
11 MauranKilom, I aappreciate you have more inputs. but I think you're speculating and brining up an issue without even trying it yet. As for iconic, I think the HLT and ICBM sounds are very iconic and required very little work besides removing the clipping in the sound file itself. Maybe add some bass and call it done.
12 \n
13 I disagree with the Brawler as I actually tried to keep it in the design process but it just didn't seem dangerous enough. Anyways, these will probably be the most realistic sounding weapons I design, as they seemed most like conventional firearms to me.