1 |
There
are
people
with
different
preferences,
and
many
RTS
games
with
differing
tempos.
I
think
Zero-K
is
the
fastest
TA-based
game
on
the
spring
engine,
perhaps
even
the
fastest
of
all
spring
games.
This
is
further
accentuated
by
facplop,
ZK
games
don't
have
the
minutes-long
buildup
phase
others
do.
|
1 |
There
are
people
with
different
preferences,
and
many
RTS
games
with
differing
tempos.
I
think
Zero-K
is
the
fastest
TA-based
game
on
the
spring
engine,
perhaps
even
the
fastest
of
all
spring
games.
This
is
further
accentuated
by
facplop,
ZK
games
don't
have
the
minutes-long
buildup
phase
the
others
do.
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2 |
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2 |
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3 |
For an example of a slower-paced game there is XTA and NOTA. XTA is an interesting change of pace from ZK, it feels like all the units are 2/3 speed and have 2xHP, and even battles between raiders can take time. Leaves more time for that projectile dodging micro I suppose :P
|
3 |
For an example of a slower-paced game there is XTA and NOTA. XTA is an interesting change of pace from ZK, it feels like all the units are 2/3 speed and have 2xHP, and even battles between raiders can take time. Leaves more time for that projectile dodging micro I suppose :P
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4 |
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4 |
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5 |
And NOTA of course is more about managing gigantic slow-moving armies.
|
5 |
And NOTA of course is more about managing gigantic slow-moving armies.
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6 |
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6 |
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7 |
I don't think I'd mind if ZK was a tad slower. I used to think ZK was just a bit too fast back when I started, when I compared it to the other spring games. I played some games on 0.7-0.8 speed with some buddies and liked it. Now I'm used to the pace of ZK ofc.
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7 |
I don't think I'd mind if ZK was a tad slower. I used to think ZK was just a bit too fast back when I started, when I compared it to the other spring games. I played some games on 0.7-0.8 speed with some buddies and liked it. Now I'm used to the pace of ZK ofc.
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