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To get back to the original question:
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To get back to the original question:
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spring and zK have an option to set gamespeed before gamestart.
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spring and zK have an option to set gamespeed before gamestart.
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( http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/EngineOptions.lua#156 )
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( http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/EngineOptions.lua#156 )
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So no need to use +/-, you can set it in lobby.
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So no need to use +/-, you can set it in lobby.
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I do not have zkl installed, maybe someone can post what buttons to click or what !command to use in zkl?
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I do not have zkl installed, maybe someone can post what buttons to click or what !command to use in zkl?
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[quote]The widget should let you queue commander construction orders and specify unit production[/quote]You mean a widget that lets you set what unit to automatically queue after factory plop?
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[quote]The widget should let you queue commander construction orders and specify unit production[/quote]You mean a widget that lets you set what unit to automatically queue after factory plop?
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Why not give the factory a short animation when plopped (warping in or unfolding or whatever) that takes say ~10 seconds? It would not change gameplay very much, the commander can still walk away while the factory is plopping itself.
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Why not give the factory a short animation when plopped (warping in or unfolding or whatever) that takes say ~10 seconds? It would not change gameplay very much, the commander can still walk away while the factory is plopping itself.
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The animation is of course just an excuse to give players time to select the factory and queue units before it is done.
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The animation is of course just an excuse to give players time to select the factory and queue units before it is done.
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It would remove a bit hectic at gamestart ([i]"must click plop asap, must select factory asap, must order unit asap"[/i]) but gameplay/balance wise there would hardly be a difference.
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It would remove a bit hectic at gamestart ([i]"must click plop asap, must select factory asap, must order unit asap"[/i]) but gameplay/balance wise there would hardly be a difference.
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Such "in world" solutions are better imo.
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Such "in world" solutions are better imo.
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I just do not like the idea of solving game problems by throwing more UI elements at it.
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I just do not like the idea of solving game problems by throwing more UI elements at it.
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Since this all offtopic anyway:
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Since this all offtopic anyway:
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20 |
You
mentioned
race
games,
check
out
the
zero-K
racecar:
http://zero-k.
info/Forum/Thread/6245
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20 |
You
@Huj
mentioned
race
games,
check
out
the
zero-K
racecar:
http://zero-k.
info/Forum/Thread/6245
|