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game speed

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Date Editor Before After
1/27/2014 1:31:06 PMDErank[2up]knorke before revert after revert
Before After
1 To get back to the original question: 1 To get back to the original question:
2 spring and zK have an option to set gamespeed before gamestart. 2 spring and zK have an option to set gamespeed before gamestart.
3 ( http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/EngineOptions.lua#156 ) 3 ( http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/EngineOptions.lua#156 )
4 So no need to use +/-, you can set it in lobby. 4 So no need to use +/-, you can set it in lobby.
5 \n 5 \n
6 I do not have zkl installed, maybe someone can post what buttons to click or what !command to use in zkl? 6 I do not have zkl installed, maybe someone can post what buttons to click or what !command to use in zkl?
7 \n 7 \n
8 --- 8 ---
9 [quote]The widget should let you queue commander construction orders and specify unit production[/quote]You mean a widget that lets you set what unit to automatically queue after factory plop? 9 [quote]The widget should let you queue commander construction orders and specify unit production[/quote]You mean a widget that lets you set what unit to automatically queue after factory plop?
10 Why not give the factory a short animation when plopped (warping in or unfolding or whatever) that takes say ~10 seconds? It would not change gameplay very much, the commander can still walk away while the factory is plopping itself. 10 Why not give the factory a short animation when plopped (warping in or unfolding or whatever) that takes say ~10 seconds? It would not change gameplay very much, the commander can still walk away while the factory is plopping itself.
11 \n 11 \n
12 The animation is of course just an excuse to give players time to select the factory and queue units before it is done. 12 The animation is of course just an excuse to give players time to select the factory and queue units before it is done.
13 It would remove a bit hectic at gamestart ([i]"must click plop asap, must select factory asap, must order unit asap"[/i]) but gameplay/balance wise there would hardly be a difference. 13 It would remove a bit hectic at gamestart ([i]"must click plop asap, must select factory asap, must order unit asap"[/i]) but gameplay/balance wise there would hardly be a difference.
14 \n 14 \n
15 Such "in world" solutions are better imo. 15 Such "in world" solutions are better imo.
16 I just do not like the idea of solving game problems by throwing more UI elements at it. 16 I just do not like the idea of solving game problems by throwing more UI elements at it.
17 \n 17 \n
18 --- 18 ---
19 Since this all offtopic anyway: 19 Since this all offtopic anyway:
20 You mentioned race games, check out the zero-K racecar: http://zero-k. info/Forum/Thread/6245 20 You @Huj mentioned race games, check out the zero-K racecar: http://zero-k. info/Forum/Thread/6245