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Working on a widget, looking for some pointers

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Date Editor Before After
2/4/2014 8:13:50 PMUSrankFunk before revert after revert
Before After
1 I also recently to get names after widget:GameStart( ) instead of widget:Initialize( ) . That might even fix you're problem, but if you do that it helps to do something like 1 I also recently learned to get names after widget:GameStart( ) instead of widget:Initialize( ) . That might even fix you're problem, but if you do that it helps to do something like
2 [quote] 2 [quote]
3 function widget:Initialize() 3 function widget:Initialize()
4 Chili = WG.Chili 4 Chili = WG.Chili
5 \n 5 \n
6 if Spring.GetGameFrame() < 30 then 6 if Spring.GetGameFrame() < 30 then
7 return -- not started, wait for callin 7 return -- not started, wait for callin
8 end 8 end
9 \n 9 \n
10 getTeamInfo() 10 getTeamInfo()
11 end 11 end
12 \n 12 \n
13 function widget:GameStart() 13 function widget:GameStart()
14 getTeamInfo() 14 getTeamInfo()
15 end 15 end
16 [/quote] 16 [/quote]
17 then it won't get names until after the game starts (otherwise I think it fails) but will also get them on /luaui reload 17 then it won't get names until after the game starts (otherwise I think it fails) but will also get them on /luaui reload