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Thoughts on the water

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Date Editor Before After
2/16/2014 4:13:51 AMAUrankAdminSaktoth before revert after revert
Before After
1 It would probably be more correct to say that we care more about land balance than sea balance. Amph and hover are both interesting as land factories, and increasingly viable these days both due to changes to the game or metagame. So we're concerned mostly with that. 1 It would probably be more correct to say that we care more about land balance than sea balance. Amph and hover are both interesting as land factories, and increasingly viable these days both due to changes to the game or metagame. So we're concerned mostly with that ( Though Licho disagrees) .
2 \n 2 \n
3 However, there are a lot of things that can be done to amph and hover that would not change their land matchups at all: Something as drastic as torpedoes hitting hovers or ALL underwater units being required to surface to fire would not change their land matchups (And would only slightly change puddle maps, probably in the positive). 3 However, there are a lot of things that can be done to amph and hover that would not change their land matchups at all: Something as drastic as torpedoes hitting hovers or ALL underwater units being required to surface to fire would not change their land matchups (And would only slightly change puddle maps, probably in the positive).