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AA vs bombers

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Date Editor Before After
2/26/2014 10:07:54 AMDErankAdminmojjj before revert after revert
Before After
1 [quote]The only counter to ships are ships.[/quote] 1 [quote]The only counter to ships are ships.[/quote]
2 \n 2 \n
3 dont agree. without intel, the element of surprise is key. ships have three fight vectors instead of 2 like on ground. torpedo, ground, air. therefore your ship-forces must match the incoming forces/outmaneuver the enemies on an assault. only then, they are superiour for the cost. so if you cannot beat them on one area, switch to another and DONT let the ship player know. take him by surprise. 3 dont agree. without intel, the element of surprise is key. ships have three fight vectors instead of 2 like on ground. torpedo, ground, air. therefore your ship-forces must match the incoming forces/outmaneuver the enemies on an assault. only then, they are superiour for the cost. so if you cannot beat them on one area, switch to another and DONT let the ship player know. take him by surprise. like: @B237888 , loosing surface water fight, suddenly a secret horde of subs overwhelms a default/minor antisub part in the major enemy fleet.
4 \n
5 \n
4 \n 6 \n
5 ships are generally better in what they do for cost than other facs. but you also have the need for good intel to adapt and cover all 3 fight areas in a proper way. 7 ships are generally better in what they do for cost than other facs. but you also have the need for good intel to adapt and cover all 3 fight areas in a proper way.
6 \n 8 \n
7 also. ships are considered unbalanced. 9 also. ships are considered unbalanced.