3 |
dont
agree.
without
intel,
the
element
of
surprise
is
key.
ships
have
three
fight
vectors
instead
of
2
like
on
ground.
torpedo,
ground,
air.
therefore
your
ship-forces
must
match
the
incoming
forces/outmaneuver
the
enemies
on
an
assault.
only
then,
they
are
superiour
for
the
cost.
so
if
you
cannot
beat
them
on
one
area,
switch
to
another
and
DONT
let
the
ship
player
know.
take
him
by
surprise.
|
3 |
dont
agree.
without
intel,
the
element
of
surprise
is
key.
ships
have
three
fight
vectors
instead
of
2
like
on
ground.
torpedo,
ground,
air.
therefore
your
ship-forces
must
match
the
incoming
forces/outmaneuver
the
enemies
on
an
assault.
only
then,
they
are
superiour
for
the
cost.
so
if
you
cannot
beat
them
on
one
area,
switch
to
another
and
DONT
let
the
ship
player
know.
take
him
by
surprise.
like:
@B237888
,
loosing
surface
water
fight,
suddenly
a
secret
horde
of
subs
overwhelms
a
default/minor
antisub
part
in
the
major
enemy
fleet.
|