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AA vs bombers

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Date Editor Before After
2/26/2014 1:59:08 PMDErank[2up]knorke before revert after revert
Before After
1 [quote]Why cant it go straight, just like Stiletto does?[/quote]Yes, banana napalm is super annoying. Maybe the script. 1 [quote]Why cant it go straight, just like Stiletto does?[/quote]Yes, banana napalm is super annoying. Maybe the script.
2 \n 2 \n
3 Phoenix 3 Phoenix
4 http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/scripts/corhurc2.lua 4 http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/scripts/corhurc2.lua
5 [i]function script.FireWeapon(num) 5 [i]function script.FireWeapon(num)
6 Sleep(200) 6 Sleep(200)
7 Reload() 7 Reload()
8 end[/i] 8 end[/i]
9 The Reload() is function that gives order to plane to return to pad to refuel. 9 The Reload() is function that gives order to plane to return to pad to refuel.
10 totototo. 10 totototo.
11 FireWeapon is called at beginning of salvo so after 200ms delay the plane has not yet firing when it turns around. 11 FireWeapon is called at beginning of salvo so after 200ms delay the plane has not yet finished firing when it turns around.
12 \n 12 \n
13 Compare with EMP Bomber: 13 Compare with EMP Bomber:
14 http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/scripts/armstiletto_laser.lua 14 http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/scripts/armstiletto_laser.lua
15 \n 15 \n
16 [i]function script.FireWeapon1() 16 [i]function script.FireWeapon1()
17 for i = 1, 80 do 17 for i = 1, 80 do
18 blablabla 18 blablabla
19 Sleep(35) -- fire density 19 Sleep(35) -- fire density
20 end 20 end
21 Reload()[/i] 21 Reload()[/i]
22 80*35=2800ms, much longer delay before it turns arpimf. 22 80*35=2800ms, much longer delay before it turns arpimf.
23 \n 23 \n
24 Maybe instead EndBurst() 24 Maybe instead EndBurst()