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[quote]You can also make Phoenixes bomb in a straight line by queueing them a move order after the attack order. [/quote]
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[quote]You can also make Phoenixes bomb in a straight line by queueing them a move order after the attack order. [/quote]
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It's nice that it is there, but i usually use area attack command, so its not as easy.
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It's nice that it is there, but i usually use area attack command, so its not as easy.
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Historically, there has been a (long) period when planes would just fly directly to pads after a bombing run, ignoring all other commands. The "turning bomb" appeared as a side effect, as a bomber would turn to refuel as soon as the first bomb was dropped. But apparently, a local solution was found for Stiletto, and then a global solution was implemented for plane AI as well.
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Historically, there has been a (long) period when planes would just fly directly to pads after a bombing run, ignoring all other commands. The "turning bomb" appeared as a side effect, as a bomber would turn to refuel as soon as the first bomb was dropped. But apparently, a local solution was found for Stiletto, and then a global solution was implemented for plane AI as well.
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[quote]As already mentioned, vamps are usualy usless on medium-sized to bigger maps, becasue they cant react fast enough. [/quote]
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[quote]As already mentioned, vamps are usualy usless on medium-sized to bigger maps, becasue they cant react fast enough. [/quote]
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That's the reason avengers exist. Avengers are interceptors, vamps are heavy fighters.
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That's the reason avengers exist. Avengers are interceptors, vamps are heavy fighters.
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Avengers intercept enemy bombers, vamps ensure enemy avengers do not have free reign over the airspace.
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Avengers intercept enemy bombers, vamps ensure enemy avengers do not have free reign over the airspace.
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And also, how do i attach an image to a post?
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[quote]Yes, banana napalm is super annoying. Maybe the script.[/quote]
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[quote]Yes, banana napalm is super annoying. Maybe the script.[/quote]
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Great find. I think setting the delay to 500-600ms should be enough to make it start turning AFTER it flies over the target.
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Great find. I think setting the delay to 500-600ms should be enough to make it start turning AFTER it flies over the target.
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