1 |
Exactly.
Imho,
the
big
focus
needs
to
be
on
the
"first
five
minutes"
part.
Not
tweaking
the
game
itself
-
the
actual
ZK
gameplay
experience
is
ready
for
prime-time.
|
1 |
Exactly.
Imho,
the
big
focus
needs
to
be
on
the
"first
five
minutes"
part.
Not
tweaking
the
game
itself
-
the
actual
ZK
gameplay
experience
is
ready
for
prime-time.
And
I'm
not
talking
about
cosmetics
-
ZKL
ain't
pretty
but
the
its
appearance
doesn't
need
to
be
priority.
|
2 |
\n
|
2 |
\n
|
3 |
The installation process, the first run (holy crap that annoying "writable directory" message!) the thing where sometimes ZKL doesn't really show and you have to find its icon in your system tray to open it up, giving the user a quick way to get into the SP missions, the quality of the SP missions... that stuff.
|
3 |
The installation process, the first run (holy crap that annoying "writable directory" message!) the thing where sometimes ZKL doesn't really show and you have to find its icon in your system tray to open it up, giving the user a quick way to get into the SP missions, the quality of the SP missions... that stuff.
|
4 |
\n
|
4 |
\n
|
5 |
When the players get into the proper multiplayer game, they're in for a solidly good experience. But right up until then?
|
5 |
When the players get into the proper multiplayer game, they're in for a solidly good experience. But right up until then?
|
6 |
\n
|
6 |
\n
|
7 |
Nope.
|
7 |
Nope.
|