1 |
You might want to have a long discussion with knorke, forb and myself. We spent the entire evening and day helping newbs. Don't do it yet.
|
1 |
You might want to have a long discussion with knorke, forb and myself. We spent the entire evening and day helping newbs. Don't do it yet.
|
2 |
\n
|
2 |
\n
|
3 |
More of what I learned:
|
3 |
More of what I learned:
|
4 |
\n
|
4 |
\n
|
5 |
Linux users generally are more technical, but those that come from steam will have problems with all the extra work getting things working, and patience runs thin when there are hundreds of people needing help, be prepared. Any users - linux or not - that have any technical trouble will need hand holding and that requires 1 on 1 time from "staff." Hundreds of people means we need lots of staff.
|
5 |
Linux users generally are more technical, but those that come from steam will have problems with all the extra work getting things working, and patience runs thin when there are hundreds of people needing help, be prepared. Any users - linux or not - that have any technical trouble will need hand holding and that requires 1 on 1 time from "staff." Hundreds of people means we need lots of staff.
|
6 |
\n
|
6 |
\n
|
7 |
Lucky: Springie is better than spads due to 2 reasons:
|
7 |
Lucky: Springie is better than spads due to 2 reasons:
|
8 |
- Existing map boxes - no need for box setup
|
8 |
- Existing map boxes - no need for box setup
|
9 |
- Spectating unsynced users - no delaying the game - very important for a flood of newbies!
|
9 |
- Spectating unsynced users - no delaying the game - very important for a flood of newbies!
|
10 |
\n
|
10 |
\n
|
11 |
I
foolishly
resisted
adding
!start
to
weblobby
because
silly
springie
gives
me
no
way
to
identify
it,
thus
I
can't
tell
springie
from
a
human.
But
1
in
1000
hosts
are
humans
so
I
should
have
just
let
the
issue
go
and
put
that
in
(
like
zklobby
will
say
!start
even
in
a
human
host)
.
|
11 |
I
foolishly
resisted
adding
!start
to
weblobby
because
silly
springie
gives
me
no
way
to
identify
it,
thus
I
can't
tell
springie
from
a
human.
But
1
in
1000
hosts
are
humans
so
I
should
have
just
let
the
issue
go
and
put
that
in
(
like
zklobby
will
say
!start
even
in
a
human
host)
.
I
wanted
complete
correctness
and
it
was
a
mistake.
|
12 |
\n
|
12 |
\n
|
13 |
People will complain about ugliness and it's not a trivial issue. They say "I wanted to play the game and it put me in a stupid program" and some people will literally turn it off without even looking around. Weblobby looks way better than ZKlobby so be prepared, this will happen. One guy was running weblobby in a tiny shrunken window and couldn't see anything.
|
13 |
People will complain about ugliness and it's not a trivial issue. They say "I wanted to play the game and it put me in a stupid program" and some people will literally turn it off without even looking around. Weblobby looks way better than ZKlobby so be prepared, this will happen. One guy was running weblobby in a tiny shrunken window and couldn't see anything.
|
14 |
\n
|
14 |
\n
|
15 |
Single
player
is
crucial
and
ZK
SP
=
Missions,
so
as
knorke
said
it
had
better
work.
Don't
bother
telling
people
to
make
custom
battles,
it's
too
much
trouble
for
most
people
even
though
it's
ridiculously
simple
for
us
-
add
2
teams,
you
vs.
bot.
seems
simple
but
it's
not.
You
want
a
click
and
play
at
all
costs.
Make
sure
it
works.
|
15 |
Single
player
is
crucial
and
ZK
SP
=
Missions,
so
as
knorke
said
it
had
better
work.
Don't
bother
telling
people
to
make
custom
battles,
it's
too
much
trouble
for
most
people
even
though
it's
ridiculously
simple
for
us
-
add
2
teams,
you
vs.
bot.
Seems
simple
but
it's
not.
You
want
a
click
and
play
at
all
costs.
Make
sure
it
works.
|
16 |
\n
|
16 |
\n
|
17 |
We were overwhelmed. A bunch of very small issues that are easy to deal with when 1-2 newbies join the lobby, is a whole different story when 200 people join.
|
17 |
We were overwhelmed. A bunch of very small issues that are easy to deal with when 1-2 newbies join the lobby, is a whole different story when 200 people join.
|