1 |
[quote]Are the default settings and widgets REALLY good?
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1 |
[quote]Are the default settings and widgets REALLY good?
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2 |
In screenshots every game looks different. Unless many people have for longer periods played with defaults then: No, the defaults are not good.
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2 |
In screenshots every game looks different. Unless many people have for longer periods played with defaults then: No, the defaults are not good.
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3 |
[/quote]
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3 |
[/quote]
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4 |
I
said
this
months
ago,
and
I
still
stand
by
it.
Granted,
the
defaults
are,
all
things
considered,
usable
out
of
the
box,
with
the
exception
of
chat
being
at
the
top.
However,
I'm
not
sure
how
we
could
do
new
user
testing
on
widget
sets
before
a
flood
happens.
I
do
think
it
is
worth
having
a
lobby
page
with
UI
arrangement
presets.
|
4 |
I
said
this
months
ago,
and
I
still
stand
by
it.
Granted,
the
defaults
are,
all
things
considered,
usable
out
of
the
box,
with
the
exception
of
chat
being
at
the
top.
However,
I'm
not
sure
how
we
could
do
new
user
testing
on
widget
sets
before
a
flood
happens.
It
would
be
worth
having
a
lobby
page
with
UI
arrangement
presets,
for
simplicity's
sake.
|
5 |
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|
5 |
\n
|
6 |
[quote]They say "I wanted to play the game and it put me in a stupid program" ...One guy was running weblobby in a tiny shrunken window and couldn't see anything.[/quote]
|
6 |
[quote]They say "I wanted to play the game and it put me in a stupid program" ...One guy was running weblobby in a tiny shrunken window and couldn't see anything.[/quote]
|
7 |
I find that interesting, given the popularity of many Free-to-Play games that have most of their setup happen in lobby programs. Also, Zero-K lobby prioritizes the section with the start button, so using it at small resolutions is much easier than with Weblobby.
|
7 |
I find that interesting, given the popularity of many Free-to-Play games that have most of their setup happen in lobby programs. Also, Zero-K lobby prioritizes the section with the start button, so using it at small resolutions is much easier than with Weblobby.
|
8 |
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|
8 |
\n
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9 |
As for something for game start, a single big button on the start page (not the home page, we'll need another in-lobby section for this) labeled "Play" or one labeled "Play Singleplayer" or "Play Multiplayer", where the singleplayer one jumps you into the campaign (yeah, we'll need this) and the multiplayer one starts up juggler. Possibly also have simplified juggler settings in there as well. Checkboxes for each game type rather than drop down menus would work. Also, automating game start might not be a bad idea, at least when going from the start page.
|
9 |
As for something for game start, a single big button on the start page (not the home page, we'll need another in-lobby section for this) labeled "Play" or one labeled "Play Singleplayer" or "Play Multiplayer", where the singleplayer one jumps you into the campaign (yeah, we'll need this) and the multiplayer one starts up juggler. Possibly also have simplified juggler settings in there as well. Checkboxes for each game type rather than drop down menus would work. Also, automating game start might not be a bad idea, at least when going from the start page.
|