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Date Editor Before After
4/9/2014 3:33:40 PMCArankAdminShadowfury333 before revert after revert
4/9/2014 3:33:07 PMCArankAdminShadowfury333 before revert after revert
Before After
1 [quote]Are the default settings and widgets REALLY good? 1 [quote]Are the default settings and widgets REALLY good?
2 In screenshots every game looks different. Unless many people have for longer periods played with defaults then: No, the defaults are not good. 2 In screenshots every game looks different. Unless many people have for longer periods played with defaults then: No, the defaults are not good.
3 [/quote] 3 [/quote]
4 I said this months ago, and I still stand by it. Granted, the defaults are, all things considered, usable out of the box, with the exception of chat being at the top. However, I'm not sure how we could do new user testing on widget sets before a flood happens. I do think it is worth having a lobby page with UI arrangement presets. 4 I said this months ago, and I still stand by it. Granted, the defaults are, all things considered, usable out of the box, with the exception of chat being at the top. However, I'm not sure how we could do new user testing on widget sets before a flood happens. It would be worth having a lobby page with UI arrangement presets, for simplicity's sake.
5 \n 5 \n
6 [quote]They say "I wanted to play the game and it put me in a stupid program" ...One guy was running weblobby in a tiny shrunken window and couldn't see anything.[/quote] 6 [quote]They say "I wanted to play the game and it put me in a stupid program" ...One guy was running weblobby in a tiny shrunken window and couldn't see anything.[/quote]
7 I find that interesting, given the popularity of many Free-to-Play games that have most of their setup happen in lobby programs. Also, Zero-K lobby prioritizes the section with the start button, so using it at small resolutions is much easier than with Weblobby. 7 I find that interesting, given the popularity of many Free-to-Play games that have most of their setup happen in lobby programs. Also, Zero-K lobby prioritizes the section with the start button, so using it at small resolutions is much easier than with Weblobby.
8 \n 8 \n
9 As for something for game start, a single big button on the start page (not the home page, we'll need another in-lobby section for this) labeled "Play" or one labeled "Play Singleplayer" or "Play Multiplayer", where the singleplayer one jumps you into the campaign (yeah, we'll need this) and the multiplayer one starts up juggler. Possibly also have simplified juggler settings in there as well. Checkboxes for each game type rather than drop down menus would work. Also, automating game start might not be a bad idea, at least when going from the start page. 9 As for something for game start, a single big button on the start page (not the home page, we'll need another in-lobby section for this) labeled "Play" or one labeled "Play Singleplayer" or "Play Multiplayer", where the singleplayer one jumps you into the campaign (yeah, we'll need this) and the multiplayer one starts up juggler. Possibly also have simplified juggler settings in there as well. Checkboxes for each game type rather than drop down menus would work. Also, automating game start might not be a bad idea, at least when going from the start page.