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How to guage a units strength

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Date Editor Before After
4/15/2014 12:20:06 PMSErank[Er0]Godde before revert after revert
4/15/2014 12:05:09 PMSErank[Er0]Godde before revert after revert
Before After
1 @Anarchid:"Oh, i thought you wouldn't get to be allowed to do that. Nice! " 1 @Anarchid:"Oh, i thought you wouldn't get to be allowed to do that. Nice! "
2 Well I haven't asked yet but I want to. 2 Well I haven't asked yet but I want to.
3 Anyway like Kyubey said it isn't like I can copyright a way to do math(I hope it is still that way). 3 Anyway like Kyubey said it isn't like I can copyright a way to do math(I hope it is still that way).
4 \n 4 \n
5 [quote]why did you choose PA over ZK for the paper, out of interest?[/quote]Zero-K already have a well established balancing design and the devs have mentioned some metrics that they consider when they introduce new units. 5 [quote]why did you choose PA over ZK for the paper, out of interest?[/quote]Zero-K already have a well established balancing design and the devs have mentioned some metrics that they consider when they introduce new units.
6 Planetary Annihilation developers haven't really stated very clear goals with their balance design so I were interesting in a way to quickly overview the balance of the units by using different metrics. I changed Yarmonds python script which he made to generate stats to from the unit files and put up my own unit database: http://people.dsv.su.se/~akbj7812/pa-db/ 6 Planetary Annihilation developers haven't really stated very clear goals with their balance design so I were interesting in a way to quickly overview the balance of the units by using different metrics. I changed Yarmonds python script which he made to generate stats to from the unit files and put up my own unit database: http://people.dsv.su.se/~akbj7812/pa-db/
7 \n 7 \n
8 In a way, Zero-K balance is much harder to discern as the unit interactions are much more subtle and complex than in PA so analysing Zero-K is harder. Like there isn't really any widespread use of bullet dodging in PA for example. 8 In a way, Zero-K balance is much harder to discern as the unit interactions are much more subtle and complex than in PA so analysing Zero-K is harder. Like there isn't really any widespread use of bullet dodging in PA for example.
9 9 \n
10 Edit:Just asked my supervisor. I am cleared to share drafts when I feel like it.
11