Post edit history
How to guage a units strength
Before | After | ||
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1 | I think airstart vs shield start is probably the most computable of ZK matchups because bombers attack in discrete moves and have calcualable downtime after each run. | 1 | I think airstart vs shield start is probably the most computable of ZK matchups because bombers attack in discrete moves and have calcualable downtime after each run. |
2 | \n | 2 | \n |
3 | If i find some time i'll probably try to analyze it myself, if at least to procure some high-power ammunition to throw into Raven -> Kestrel+Eclipse split. | 3 | If i find some time i'll probably try to analyze it myself, if at least to procure some high-power ammunition to throw into Raven -> Kestrel+Eclipse split debate. |