1 |
[quote]Although the players still have very different strategic goals like if the bomber player should bomb mexes, raiders, AA, cons or suicide to take out the commander.[/quote]
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1 |
[quote]Although the players still have very different strategic goals like if the bomber player should bomb mexes, raiders, AA, cons or suicide to take out the commander.[/quote]
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2 |
With
the
much
reduced
complexity
of
this
engagement
mode
one
could
presumably
compute
the
amount
of
lasting
damage
each
of
those
attack
modes
would
cause.
|
2 |
With
the
much
reduced
complexity
of
this
engagement
mode
(
such
as
caused
by
discrete
attack
moves
and
perfect
accuracy
on
both
attacker
and
defender's
part)
,
one
could
presumably
compute
the
amount
of
lasting
damage
each
of
those
attack
modes
would
cause.
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3 |
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3 |
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4 |
For instance, massing 3 bombers before going for com kill could be suboptimal because if you send one to kill a mex before other two are even ready, enemy has more warning time to build AA (which is probably pointless because he should have scouted you), but -2 income to implement that.
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4 |
For instance, massing 3 bombers before going for com kill could be suboptimal because if you send one to kill a mex before other two are even ready, enemy has more warning time to build AA (which is probably pointless because he should have scouted you), but -2 income to implement that.
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5 |
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6 |
ZK air war mostly uses perfectly accurate weapons, so the equations you outlined everywhere above should do well for gauging if defense has any chance of shooting the bomber down.
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