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[quote]the positioning of the AA have to be considered as continuous rather than discrete since there are so many possible locations where you can place your AA. [/quote]
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[quote]the positioning of the AA have to be considered as continuous rather than discrete since there are so many possible locations where you can place your AA. [/quote]
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In the worst-case condition where each vandal takes a position directly on raven flight trajectory, the amount of total damage done will not vary depending on placement (i.e, whether they are all in one group, or just 1 vandal each 1000 elmos).
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In the worst-case condition where each vandal takes a position directly on raven flight trajectory, the amount of total damage done will not vary depending on placement (i.e, whether they are all in one group, or just 1 vandal each 1000 elmos).
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However evasive maneuvers and trying to catch those, yeah that could be hard.
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However evasive maneuvers and trying to catch those, yeah that could be hard.
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On the other hand, in the early game all ground player's assets are likely to be in a tight cluster, so he would always know where the attack will come.
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On the other hand, in the early game all ground player's assets are likely to be in a tight cluster, so he would always know where the attack will come.
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(There's of course that case where ground opts for raider rush scenario, and it is the raiders that get bombed; AA cannot cover both raiding party and eco at the same time)
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(There's of course that case where ground opts for raider rush scenario, and it is the raiders that get bombed; AA cannot cover both raiding party and eco at the same time)
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EDIT: Oh wow i guess i "slightly" underestimated the search space :P
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