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How to guage a units strength

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Date Editor Before After
4/16/2014 1:08:27 PMEErankAdminAnarchid before revert after revert
4/16/2014 12:59:54 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]the positioning of the AA have to be considered as continuous rather than discrete since there are so many possible locations where you can place your AA. [/quote] 1 [quote]the positioning of the AA have to be considered as continuous rather than discrete since there are so many possible locations where you can place your AA. [/quote]
2 In the worst-case condition where each vandal takes a position directly on raven flight trajectory, the amount of total damage done will not vary depending on placement (i.e, whether they are all in one group, or just 1 vandal each 1000 elmos). 2 In the worst-case condition where each vandal takes a position directly on raven flight trajectory, the amount of total damage done will not vary depending on placement (i.e, whether they are all in one group, or just 1 vandal each 1000 elmos).
3 \n 3 \n
4 However evasive maneuvers and trying to catch those, yeah that could be hard. 4 However evasive maneuvers and trying to catch those, yeah that could be hard.
5 \n 5 \n
6 On the other hand, in the early game all ground player's assets are likely to be in a tight cluster, so he would always know where the attack will come. 6 On the other hand, in the early game all ground player's assets are likely to be in a tight cluster, so he would always know where the attack will come.
7 \n 7 \n
8 (There's of course that case where ground opts for raider rush scenario, and it is the raiders that get bombed; AA cannot cover both raiding party and eco at the same time) 8 (There's of course that case where ground opts for raider rush scenario, and it is the raiders that get bombed; AA cannot cover both raiding party and eco at the same time)
9 \n
10 EDIT: Oh wow i guess i "slightly" underestimated the search space :P