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How to guage a units strength

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Date Editor Before After
4/20/2014 9:14:21 PMGBrankKyubey before revert after revert
4/20/2014 3:49:11 PMGBrankKyubey before revert after revert
4/20/2014 3:39:20 PMGBrankKyubey before revert after revert
4/20/2014 3:23:38 PMGBrankKyubey before revert after revert
4/20/2014 3:22:31 PMGBrankKyubey before revert after revert
4/20/2014 3:20:09 PMGBrankKyubey before revert after revert
4/20/2014 3:11:58 PMGBrankKyubey before revert after revert
4/20/2014 3:09:39 PMGBrankKyubey before revert after revert
4/20/2014 3:09:16 PMGBrankKyubey before revert after revert
4/20/2014 3:08:34 PMGBrankKyubey before revert after revert
4/20/2014 3:07:29 PMGBrankKyubey before revert after revert
4/20/2014 1:56:48 PMGBrankKyubey before revert after revert
4/20/2014 1:51:04 PMGBrankKyubey before revert after revert
4/20/2014 1:47:23 PMGBrankKyubey before revert after revert
4/20/2014 1:44:28 PMGBrankKyubey before revert after revert
4/19/2014 10:07:09 PMGBrankKyubey before revert after revert
4/19/2014 10:04:46 PMGBrankKyubey before revert after revert
4/19/2014 9:49:10 PMGBrankKyubey before revert after revert
4/19/2014 9:48:30 PMGBrankKyubey before revert after revert
Before After
1 [img]http://i.imgur.com/U093LzH.png?1[/img] 1 [img]http://i.imgur.com/U093LzH.png?1[/img]
2 [url=https://docs.google.com/spreadsheets/d/18sLSVtyTIBJGXfQetn3NrS7cpIN-th_BoJtiiytFq-I/edit?usp=sharing]google sheets file[/url] 2 [url=https://docs.google.com/spreadsheets/d/18sLSVtyTIBJGXfQetn3NrS7cpIN-th_BoJtiiytFq-I/edit?usp=sharing]google sheets file[/url]
3 //slasher is anomaly since it does not account for stop to fire behaviour 3 //slasher is anomaly since it does not account for stop to fire behaviour
4 //scorcher damage is set as 15 instead of 30 due to heatray effects 4 //scorcher damage is set as 15 instead of 30 due to heatray effects
5 //for raiders, skirmishers, and assults (i have not made an arty or strider category 5 //for raiders, skirmishers, and assults (i have not made an arty or strider category
6 //special unit classes such as suicide units, air, sea not included due to having special targeting categories unusual attack modes 6 //special unit classes such as suicide units, air, sea not included due to having special targeting categories unusual attack modes
7 \n 7 \n
8 \n 8 \n
9 power^ : combat utility (fairly accurate to achivable ingame results) 9 power^ : combat utility (fairly accurate to achivable ingame results)
10 (asumes unit survives battle to repair, finite income, conservative playstyle) 10 (asumes unit survives battle to repair, finite income, conservative playstyle)
11 \n 11 \n
12 utility^ : "spamability" if you have "infinite" income, how usefull is the unit to simply spam till doomsday 12 utility^ : "spamability" if you have "infinite" income, how usefull is the unit to simply spam till doomsday
13 \n 13 \n
14 power || utility (no "^") : these values are true if the unit can not kite the enemy target "effectively" 14 power || utility (no "^") : these values are true if the unit can not kite the enemy target "effectively"
15 \n 15 \n
16 /cost and /sqrt(cost) : scales with weight due to potential to survive and repair 16 /cost and /sqrt(cost) : scales with weight due to potential to survive and repair
17 \n 17 \n
18 ||range*speed : skirming power (allways /cost does not scale with weight) 18 ||range*speed : skirming power (allways /cost does not scale with weight)
19 ||range*speed*DPS : skirming power+damage capacity while skirm 19 ||range*speed*DPS : skirming power+damage capacity while skirm
20 ||hp*dps : lifetime damage 20 ||hp*dps : lifetime damage
21 ||hp*dps/sqrt( cost) : lifetime damage, weight adjusted, a mesure of the units survivability assuming the unit arrempts to retreat when damaged 21 ||hp*dps/sqrt( cost) : lifetime damage, weight adjusted, a mesure of the units survivability assuming the unit attempts to retreat when damaged
22 \n 22 \n
23 \n 23 \n
24 \n 24 \n
25 \n 25 \n
26 //does not count special damage classes, shields, AOE effects 26 //does not count special damage classes, shields, AOE effects
27 //although many results are true to ingame, not absolute accuracy 27 //although many results are true to ingame, not absolute accuracy
28 //"^" and non-"^" are not normalized, they are [u]NOT[/u] comparable to eachother 28 //"^" and non-"^" are not normalized, they are [u]NOT[/u] comparable to eachother
29 //stats taken from zero-k.info/Static/UnitGuide, are not curent 29 //stats taken from zero-k.info/Static/UnitGuide, are not curent
30 //if anyone can make a crawler to take the stats directly from the code, please do 30 //if anyone can make a crawler to take the stats directly from the code, please do
31 \n 31 \n
32 //definitions of " " terms 32 //definitions of " " terms
33 //spamability and infinite : if loosing a unit is acceptable(or unavoidable) and/or, there is a preferance to kill the enemy base cause economic damage with attack patterns that will lead to attrition 33 //spamability and infinite : if loosing a unit is acceptable(or unavoidable) and/or, there is a preferance to kill the enemy base cause economic damage with attack patterns that will lead to attrition
34 (also true for literal cases of infinite income games where buildpower is the limiting factor) 34 (also true for literal cases of infinite income games where buildpower is the limiting factor)
35 \n 35 \n
36 //effectively : the capacity to do damage to the target on a consistent basis while avoiding damage yourself 36 //effectively : the capacity to do damage to the target on a consistent basis while avoiding damage yourself
37 \n 37 \n
38 \n 38 \n
39 \n 39 \n
40 *edit* beter table, defined what the colums actualy show, seperators, utility 40 *edit* beter table, defined what the colums actualy show, seperators, utility