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A Zero-K unit guide

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Date Editor Before After
4/23/2014 8:53:23 PMGGrankCovertMagic before revert after revert
Before After
1 Updated with some easy stuff: 1 Updated with some easy stuff:
2 * Shields don't pretend to be weapons 2 * Shields don't pretend to be weapons
3 * Strange hovercraft units sent back to Valhalla 3 * Strange hovercraft units sent back to Valhalla
4 * Damage is now multiplied by burst (forgot that, thanks Lauri!) 4 * Damage is now multiplied by burst (forgot that, thanks Lauri!)
5 \n 5 \n
6 Known issues: 6 Known issues:
7 * Units with multiple weapons, or multiple damage types not necessarily showing the most sensible values ( though probably easily fixed with suitable heuristics!) 7 * Units with multiple weapons, or multiple damage types not necessarily showing the most sensible values ( though probably fixable with suitable heuristics!)
8 * Tick, Roach, Blastwing etc. have no idea where to get damage values from... 8 * Tick, Roach, Blastwing etc. have no idea where to get damage values from...
9 \n
10 Any other glaring errors/miscalculations anyone can spot?