1 |
Updated with some easy stuff:
|
1 |
Updated with some easy stuff:
|
2 |
* Shields don't pretend to be weapons
|
2 |
* Shields don't pretend to be weapons
|
3 |
* Strange hovercraft units sent back to Valhalla
|
3 |
* Strange hovercraft units sent back to Valhalla
|
4 |
* Damage is now multiplied by burst (forgot that, thanks Lauri!)
|
4 |
* Damage is now multiplied by burst (forgot that, thanks Lauri!)
|
5 |
\n
|
5 |
\n
|
6 |
Known issues:
|
6 |
Known issues:
|
7 |
*
Units
with
multiple
weapons,
or
multiple
damage
types
not
necessarily
showing
the
most
sensible
values
(
though
probably
easily
fixed
with
suitable
heuristics!)
|
7 |
*
Units
with
multiple
weapons,
or
multiple
damage
types
not
necessarily
showing
the
most
sensible
values
(
though
probably
fixable
with
suitable
heuristics!)
|
8 |
* Tick, Roach, Blastwing etc. have no idea where to get damage values from...
|
8 |
* Tick, Roach, Blastwing etc. have no idea where to get damage values from...
|
|
|
9 |
\n
|
|
|
10 |
Any other glaring errors/miscalculations anyone can spot?
|