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Some shieldbot models

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Date Editor Before After
5/1/2014 12:28:35 AMUSrankCrazyEddie before revert after revert
Before After
1 [quote]Cloakies are the best-looking factory as a whole, what are you talking about?[/quote] 1 [quote]Cloakies are the best-looking factory as a whole, what are you talking about?[/quote]
2 I can't agree. I'll try to explain what I'm talking about. 2 I can't agree. I'll try to explain what I'm talking about.
3 \n 3 \n
4 Just to use the constructors as examples: 4 Just to use the constructors as examples:
5 \n 5 \n
6 [IMG]http://i.imgur.com/stWe7JC.jpg[/IMG]
7 \n
6 [IMG]http://i.imgur.com/qBpYSFY.jpg[/IMG] 8 [IMG]http://i.imgur.com/qBpYSFY.jpg[/IMG]
7 \n
8 [IMG]http://i.imgur.com/7GBOJye.jpg[/IMG]
9 \n 9 \n
10 Weaver and Crane are "clean". Weaver is ornate, Crane is (relatively) plain. But both are clean. The textures aren't lacking in interesting detail, but they're made using shapes and lines rather than being mottled, splotchy, and dirty. The models likewise have plenty of interesting geometry, and their geometry as a whole is elegant. There are curves and bends, straight lines, blocks, and odd pieces, but they all work together. 10 Weaver and Crane are "clean". Weaver is ornate, Crane is (relatively) plain. But both are clean. The textures aren't lacking in interesting detail, but they're made using shapes and lines rather than being mottled, splotchy, and dirty. The models likewise have plenty of interesting geometry, and their geometry as a whole is elegant. There are curves and bends, straight lines, blocks, and odd pieces, but they all work together.
11 \n 11 \n
12 [IMG]http://i. imgur. com/stWe7JC. jpg[/IMG] 12 [IMG]http://i. imgur. com/WUoOE1r. jpg[/IMG]
13 \n 13 \n
14 Welder is actually very impressive. It visually conveys the character of the unit perfectly: a heavy tank, a builder, heavily armored, and armed. The texture, unlike Weaver and Crane, is very dirty. It has dirt, rust, rough metal, scorch marks, bullet holes, and wear and tear - all of which are perfect for the unit. The model is very boxy, but with just enough angled pieces and interesting bits to make it not feel like a box, but rather like a unit with a certain shape (i.e. a bulldozer). 14 Welder is actually very impressive. It visually conveys the character of the unit perfectly: a heavy tank, a builder, heavily armored, and armed. The texture, unlike Weaver and Crane, is very dirty. It has dirt, rust, rough metal, scorch marks, bullet holes, and wear and tear - all of which are perfect for the unit. The model is very boxy, but with just enough angled pieces and interesting bits to make it not feel like a box, but rather like a unit with a certain shape (i.e. a bulldozer).
15 \n 15 \n
16 If ZK were shooting for a consistent art style across the whole game then Welder would be out of place next to Crane and Weaver because of its rough-and-gritty texture. But as it is, considered on its own merits, its model and texture fits well with the gameplay design of the unit and the factory. 16 If ZK were shooting for a consistent art style across the whole game then Welder would be out of place next to Crane and Weaver because of its rough-and-gritty texture. But as it is, considered on its own merits, its model and texture fits well with the gameplay design of the unit and the factory.
17 \n 17 \n
18 [IMG]http://i. imgur. com/WUoOE1r. jpg[/IMG] 18 [IMG]http://i. imgur. com/7GBOJye. jpg[/IMG]
19 \n 19 \n
20 The Rector, though, is just plain messy. The textures are mottled and splotchy but don't create a sense that the unit has been through combat. The design elements like the vents and grills and panels are haphazardly used and placed rather than contributing to a unified design. The model's geometry is awkward; things that should be curves are grossly obvious polygons, there are angles everywhere but none of them match, the components are boxy pieces, and the pieces don't look like they fit together. 20 The Rector, though, is just plain messy. The textures are mottled and splotchy but don't create a sense that the unit has been through combat. The design elements like the vents and grills and panels are haphazardly used and placed rather than contributing to a unified design. The model's geometry is awkward; things that should be curves are grossly obvious polygons, there are angles everywhere but none of them match, the components are boxy pieces, and the pieces don't look like they fit together.
21 \n 21 \n
22 I don't think the Spherebots look good, and I hope they get replaced someday. 22 I don't think the Spherebots look good, and I hope they get replaced someday.
23 \n 23 \n