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Experimental Teams Training Mission [WIP]

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Date Editor Before After
5/11/2014 7:47:42 PMunknownrankShaman before revert after revert
5/11/2014 7:44:52 PMunknownrankShaman before revert after revert
5/11/2014 7:40:26 PMunknownrankShaman before revert after revert
Before After
1 I quite understand that it is WIP. However, as I stated in my feedback you should do a ''ride-along'' type tutorial. Do not introduce every concept at the game start. This makes the intro way too long to effectively hold attention. If you do not hold the rookie's attention they learn effectively [b]nothing[/b], which defeats your purpose. Introduce the complaints one by one. For example start the mission off explaining you need to plop factory immediately and get mexes asap! Watch this guy here. Show sped up version of a standard start. Give control to player with objectives plop factory and make 3 mexes. 1 I quite understand that it is WIP. However, as I stated in my feedback you should do a ''ride-along'' type tutorial. Do not introduce every concept at the game start. This makes the intro way too long to effectively hold attention. If you do not hold the rookie's attention they learn effectively [b]nothing[/b], which defeats your purpose. Introduce the complaints one by one. For example start the mission off explaining you need to plop factory immediately and get mexes asap! Watch this guy here. Show sped up version of a standard start. Give control to player with objectives plop factory and make 3 mexes.
2 \n 2 \n
3 Praise player for job done. Yay you made a factory and some mexes. Good. Youll want do defend your base a little now. Make a LLT or defender. Dont make a lot of them tho. While this llt or defender is being made, lets make some raiders. 3 Praise player for job done. Yay you made a factory and some mexes. Good. Youll want do defend your base a little now. Make a LLT or defender. Dont make a lot of them tho. While this llt or defender is being made, lets make some raiders.
4 \n 4 \n
5 Objectives: 5 Objectives:
6 = make llt/defender near base. 6 = make llt/defender near base.
7 = Make 5-6 raiders. 7 = Make 5-6 raiders.
8 \n 8 \n
9 Praise player again for jobs done. You now have a decent start. Lets scout the enemy force. Give objective of move raiders to enemy start position. 9 Praise player again for jobs done. You now have a decent start. Lets scout the enemy force. Give objective of move raiders to enemy start position.
10 \n 10 \n
11 Enemy is undefended and has only a few glaives sitting around. (One complaint you have!) 11 Enemy is undefended and has only a few glaives sitting around. (One complaint you have!)
12 \n 12 \n
13 On factory spotted, give objective of kill the mex. Tip them that units cannot shot things behind larger units (eg the factory). 13 On factory spotted, give objective of kill the mex. Tip them that units cannot shot things behind larger units (eg the factory).
14 \n 14 \n
15 Praise player for job done. Youve crippled your enemy. Now lets expand here. (Ping nearby expansion) [yet another of your complaints.] Make a mex here and put an llt to defend it. Also make a few more raiders. 15 Praise player for job done. Youve crippled your enemy. Now lets expand here. (Ping nearby expansion) [yet another of your complaints.] Make a mex here and put an llt to defend it. Also make a few more raiders.
16 \n 16 \n
17 On raiders completed: 17 On raiders completed:
18 Good. Lets go raid the enemy again. (Have the ai have a slightly larger base) 18 Good. Lets go raid the enemy again. (Have the ai have a slightly larger base)
19 Objectives received: 19 Objectives received:
20 - Kill enemy base. 20 - Kill enemy base.
21 - Continue expansion. 21 - Continue expansion.
22 \n 22 \n
23 On completion of kill enemy base: 23 On completion of kill enemy base:
24 Scanners detect another enemy base! This one's heavily defended by turrets. Lets make some artillery. [This shows them that porc = bad. Yet another of your complaints] 24 Scanners detect another enemy base! This one's heavily defended by turrets. Lets make some artillery. [This shows them that porc = bad. Yet another of your complaints]
25 \n 25 \n
26 And so on. Just an example. Also try to keep them in control while this is explaining things to them so they can continue to build and what not instead of taking them away from the game. 26 And so on. Just an example. Also try to keep them in control while this is explaining things to them so they can continue to build and what not instead of taking them away from the game.
27 \n 27 \n
28 Other tips: 28 Other tips:
29 - Do not repeat things over and over until its done. This annoyed the FUCK out of me (excuse my language) during the supcom campaign. HOLY FUCK was that annoying. 29 - Do not repeat things over and over until its done. This annoyed the FUCK out of me (excuse my language) during the supcom campaign. HOLY FUCK was that annoying.
30 - Try to make explanations as short as possible. 30 - Try to make explanations as short as possible.
31 - Do not take control away from the player unless its neccessary. Theyll likely go [quote] Yawn.. what do I do now while this idiot is explaining things. Ye gods he goes on forever! Ugh. I just want to play around with robots![/quote] 31 - Do not take control away from the player unless its neccessary. Theyll likely go [quote] Yawn.. what do I do now while this idiot is explaining things. Ye gods he goes on forever! Ugh. I just want to play around with robots![/quote]
32 - Try to do explanations in 20 seconds or less and explain one thing at a time and allow the rookie to try it out before moving onto the next common complaint.