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Experimental Teams Training Mission [WIP]

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Date Editor Before After
5/12/2014 2:58:29 AMAUrankLyth before revert after revert
5/12/2014 2:56:13 AMAUrankLyth before revert after revert
5/12/2014 2:53:20 AMAUrankLyth before revert after revert
5/12/2014 2:49:27 AMAUrankLyth before revert after revert
5/12/2014 2:47:36 AMAUrankLyth before revert after revert
Before After
1 @Sortale I think the big problem is getting those labels to work. At the moment it looks like they don't appear until after the intro. If we can get them to appear it will make intro parts much clearer and more interesting. 1 @Sortale I think the big problem is getting those labels to work. At the moment it looks like they don't appear until after the intro. If we can get them to appear it will make intro parts much clearer and more interesting.
2 \n 2 \n
3 I think we mainly need it to be 'snappier' and move along at the right pace. Otherwise we'll have to break it into pieces like people want. 3 I think we mainly need it to be 'snappier' and move along at the right pace. Otherwise we'll have to break it into pieces like people want.
4 \n 4 \n
5 Other minor stuff 5 Other minor stuff
6 -Can we get the camera to progressively zoom in on the 'lazy units' 6 -Can we get the camera to progressively zoom in on the 'lazy units'
7 -I think there is two much going on in the first two parts because units attacking distract from message. Any way we can get those tac nukes working instead so the death part can be much shorter and snappier? 7 -I think there is two much going on in the first two parts because units attacking distract from message. Any way we can get those tac nukes working instead so the death part can be much shorter and snappier?
8 -Do you think its possible to move camera between porc and arty that looks ok? We could have a label that says "Hahaha I can hit your porc from here" 8 -Do you think its possible to move camera between porc and arty that looks ok? We could have a label that says "Hahaha I can hit your porc from here"
9 -Can camera move to factory spawn before the factory appears? 9 -Can camera move to factory spawn before the factory appears?
10 -I still think we need to show enemy CAI so the mission objectives are clear
11 \n
12 What do you think? I'll go with your judgement as you're doing the hard bit.
10 \n 13 \n
11 @ForlornShaman 14 @ForlornShaman
12 I get what you're suggesting, which is more like a traditional single player tutorial mission. I mainly want to try this way because the traditional way makes for very linear, 'we'll wait while you achieve your next objective' gameplay, which is probably training bad habits for a Teams match. But we may be forced do it that way if we can't achieve an intro thats a bit snappier. I'm hoping the labels and voice will help with that. But all good we are just experimenting. 15 I get what you're suggesting, which is more like a traditional single player tutorial mission. I mainly want to try this way because the traditional way makes for very linear, 'we'll wait while you achieve your next objective' gameplay, which is probably training bad habits for a Teams match. But we may be forced do it that way if we can't achieve an intro thats a bit snappier. I'm hoping the labels and voice will help with that. But all good we are just experimenting.
13 \n 16 \n
14 I do think if player is too impatient to listen for 60secs before a match then they are going to be the wrong kinda person for a strategy game like ZK. Do we really want them in the Teams room (as opposed to the Newbie room) if they just can't wait another second to play with giant robots? 17 I do think if player is too impatient to listen for 60secs before a match then they are going to be the wrong kinda person for a strategy game like ZK. Do we really want them in the Teams room (as opposed to the Newbie room) if they just can't wait another second to play with giant robots?
15 \n 18 \n