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Strange Graphics Bug

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Date Editor Before After
7/2/2014 1:36:52 PMDErankBrackman before revert after revert
7/2/2014 1:05:25 PMDErankBrackman before revert after revert
Before After
1 Now I have found a configuration where effects 1 and 3 are solved and 2 is weak (still things (actually not projectiles itself, but beams and projectile trails and so on) disappear at low zoom and sometimes blink at high zoom) by deleting a file in LuaUI folder and reconfiguring options. 1 Now I have found a configuration where effects 1 and 3 are solved and 2 is weak (still things (actually not projectiles itself, but beams and projectile trails and so on) disappear at low zoom and sometimes blink at high zoom) by deleting a file in LuaUI folder and reconfiguring options.
2 \n 2 \n
3 1 seems to be correlated to Outline widget. (Once I turned it on and off several times without changing anything else, and effect 1 appeared exactly only when it was activated.) However I have it activated now without effect 1 and I guess I didn't have it activated, when it appeared for the 1st time. 3 1 seems to be correlated to Outline widget. (Once I turned it on and off several times without changing anything else, and effect 1 appeared exactly only when it was activated.) However I have it activated now without effect 1 and I guess I didn't have it activated, when it appeared for the 1st time.
4 \n 4 \n
5 [quote]Projectiles and their trails don't render properly when maximum particles are set too low. Maybe check if that's the cause?[/quote]I changed maximum particles to several values, but it has no impact on it. 5 [quote]Projectiles and their trails don't render properly when maximum particles are set too low. Maybe check if that's the cause?[/quote]I changed maximum particles to several values, but it has no impact on it.
6 \n 6 \n
7 [quote]Did you ever experience a quarter of your gamescreen blinking occasionally? I had that about the same time as the problem with unit icon borders, it would only occur when /water was set to a specific value though (I think it was /water 0).[/quote]When I change my point of view as a spec, the upper half of my screen updates at another time than the other half. But I guess that's normal. I didn't experience any other blinking of whole gamescreen quarters. 7 [quote]Did you ever experience a quarter of your gamescreen blinking occasionally? I had that about the same time as the problem with unit icon borders, it would only occur when /water was set to a specific value though (I think it was /water 0).[/quote]When I change my point of view as a spec, the upper half of my screen updates at another time than the other half. But I guess that's normal. I didn't experience any other blinking of whole gamescreen quarters.
8 \n 8 \n
9 @GoogleFrog yes, I have showeco activated and see it properly. 9 @GoogleFrog yes, I have showeco activated and see it properly.
10 \n
11 [quote]Try changing between default settings levels. They disable large amounts of graphcial effects that live in LuaUI, and figuring out at which level the problem starts to appear will help chasing them down.[/quote]If you mean ZKL's default setting levels, they only affect springsettings.cfg and lups.cfg.