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There are talks going on here and there if Jumpers have OP units. And I want to bring it up. Having lost like 3rd or 4th game against jumpers in a row, not counting dozens before, I'd like to wonder if it's my skill (or lack of) or some Jumper units are OP for their cost.
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There are talks going on here and there if Jumpers have OP units. And I want to bring it up. Having lost like 3rd or 4th game against jumpers in a row, not counting dozens before, I'd like to wonder if it's my skill (or lack of) or some Jumper units are OP for their cost.
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Here are examples.
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Here are examples.
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5 |
Shield
fac:
on
the
hilly
areas
Jacks
do
very
well
against
typical
shieldball
participants:
thugs,
convicts,
felons
and
outlaws.
Basically
they
jump
inside
the
ball,
kill
the
felon.
The
rest
of
ball
dies
afterwards
to
Jacks
or
fast
Pyros.
In
the
same
time
Pyros
can
do
zero-attrition
raids
to
naked
or
semi
naked
exps
with
Pyros
or
Puppies.
Also
the
raids
zre
paractically
blocked
as
Pyro
Shields
are
too
slow
to
react
to
such
raids
timely,
so
heavy
porc
is
only
option
to
defend
distant
sites.
So
how
shields
are
supposed
to
play
against
Jumpers?
OP
units
here:
Pyro
for
raider
speed
and
riot
damage,
Jack
for
being
ultimate
counter
to
a
shieldball
-
often
the
only
mean
shield
fac
player
plays.
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5 |
Shield
fac:
on
the
hilly
areas
Jacks
do
very
well
against
typical
shieldball
participants:
thugs,
convicts,
felons
and
outlaws.
Basically
they
jump
inside
the
ball,
kill
the
felon.
The
rest
of
ball
dies
afterwards
to
Jacks
or
fast
Pyros.
In
the
same
time
Pyros
can
do
zero-attrition
raids
to
naked
or
semi
naked
exps.
Puppy
is
also
good
to
sneak
and
wait
for
naked
cons
to
come
to
exp.
Also
the
raids
are
paractically
blocked
as
Pyro
-
Shields
are
too
slow
to
react
to
such
raids
timely,
so
heavy
porc
is
only
option
to
defend
distant
sites.
How
shields
are
supposed
to
play
against
Jumpers?
OP
units
here:
Pyro
for
raider
speed
and
riot
damage,
Jack
for
being
ultimate
counter
to
a
shieldball
-
often
the
only
mean
shield
fac
player
plays.
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6 |
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6 |
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7 |
Cloaky
fac:
similar
story
here
except
that
Glaive
loses
badly
against
OPuppy
in
the
battlefield
and
thus
cost-wise.
Here
warrior
does
well
against
Pyro
in
the
direct
combat,
but
ZK
is
not
a
boxing
ring,
so
Pyro
can
always
outrun/outjump
warriors
or
if
warriors
are
set
in
line
then
find
a
weak
junction
in
the
chain
and
break
through.
If
Pyros
break
out,
there
is
almost
nothing
can
stop
them.
Glaives
burn
and
die.
Everything
else
is
not
fast
enough.
Again
either
porc
or
crawling
bombs
set
in
advance.
Should
amount
of
warriors
become
excessive
they
can
always
be
sniped
by
moderator.
OP
units
here:
Pyro
for
raider
speed
and
riot
damage,
Puppy
for
killing
glaives
so
easily.
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7 |
Cloaky
fac:
similar
story
here
except
that
Glaive
loses
badly
against
OPuppy
in
the
battlefield
and
thus
cost-wise.
Here
warrior
does
well
against
Pyro
in
the
direct
combat,
but
ZK
is
not
a
boxing
ring,
so
Pyro
can
always
outrun/outjump
warriors
or
if
warriors
are
set
in
line
then
find
a
weak
junction
in
the
chain
and
break
through.
If
Pyros
break
out,
there
is
almost
nothing
can
stop
them.
Glaives
burn
and
die.
Everything
else
is
not
fast
enough.
Again:
either
porc
or
crawling
bombs
set
in
advance.
Should
amount
of
warriors
become
excessive
they
can
always
be
sniped
by
moderator.
OP
units
here:
Pyro
for
raider
speed
and
riot
damage,
Puppy
for
killing
glaives
so
easily.
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HT. This is especially hillarios as one unit (Puppy) makes cost against almost whole fac. One exception may be Koda & Panther, if microed really well. I find it quite interesting that zero micro suicide unit makes cost against "tough" assaults like Reaper or Golly. Banisher may help but it's slowly overrun by puppies. OP units here: Puppy.
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HT. This is especially hillarios as one unit (Puppy) makes cost against almost whole fac. One exception may be Koda & Panther, if microed really well. I find it quite interesting that zero micro suicide unit makes cost against "tough" assaults like Reaper or Golly. Banisher may help but it's slowly overrun by puppies. OP units here: Puppy.
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I'm
sure
similar
story
here
excet
maybe
Spiders.
Basically,
whole
play
of
Jumps
is
centered
around:
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I'm
sure
similar
story
here
except
maybe
Spiders.
Basically,
whole
play
of
Jumps
is
centered
around:
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Pyro (speed + riot damage + fac/comm kill)
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Pyro (speed + riot damage + fac/comm kill)
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Puppy (neutral wreckages reclaim/multiplication + glaive and to some extent bandit instakill + swarm tactic).
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Puppy (neutral wreckages reclaim/multiplication + glaive and to some extent bandit instakill + swarm tactic).
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Jack for being shields kryptonite.
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Jack for being shields kryptonite.
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16 |
I
fully
admit
possoibility
that
I
miss
something
out,
so
feel
free
to
suggest,
argue
and
comment.
Otherwise
some
adjustments
should
be
made
to
OP
units.
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16 |
I
fully
admit
possibility
that
I
miss
something
out,
so
feel
free
to
suggest,
argue
and
comment.
Otherwise
some
adjustments
should
be
made
to
OP
units.
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