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Other facs against jumpers

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Date Editor Before After
7/22/2014 5:10:05 PMCHrankivand before revert after revert
7/22/2014 1:49:48 PMCHrankivand before revert after revert
Before After
1 There are talks going on here and there if Jumpers have OP units. And I want to bring it up. Having lost like 3rd or 4th game against jumpers in a row, not counting dozens before, I'd like to wonder if it's my skill (or lack of) or some Jumper units are OP for their cost. 1 There are talks going on here and there if Jumpers have OP units. And I want to bring it up. Having lost like 3rd or 4th game against jumpers in a row, not counting dozens before, I'd like to wonder if it's my skill (or lack of) or some Jumper units are OP for their cost.
2 \n 2 \n
3 Here are examples. 3 Here are examples.
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5 Shield fac: on the hilly areas Jacks do very well against typical shieldball participants: thugs, convicts, felons and outlaws. Basically they jump inside the ball, kill the felon. The rest of ball dies afterwards to Jacks or fast Pyros. In the same time Pyros can do zero-attrition raids to naked or semi naked exps with Pyros or Puppies. Also the raids zre paractically blocked as Pyro Shields are too slow to react to such raids timely, so heavy porc is only option to defend distant sites. So how shields are supposed to play against Jumpers? OP units here: Pyro for raider speed and riot damage, Jack for being ultimate counter to a shieldball - often the only mean shield fac player plays. 5 Shield fac: on the hilly areas Jacks do very well against typical shieldball participants: thugs, convicts, felons and outlaws. Basically they jump inside the ball, kill the felon. The rest of ball dies afterwards to Jacks or fast Pyros. In the same time Pyros can do zero-attrition raids to naked or semi naked exps. Puppy is also good to sneak and wait for naked cons to come to exp. Also the raids are paractically blocked as Pyro - Shields are too slow to react to such raids timely, so heavy porc is only option to defend distant sites. How shields are supposed to play against Jumpers? OP units here: Pyro for raider speed and riot damage, Jack for being ultimate counter to a shieldball - often the only mean shield fac player plays.
6 \n 6 \n
7 Cloaky fac: similar story here except that Glaive loses badly against OPuppy in the battlefield and thus cost-wise. Here warrior does well against Pyro in the direct combat, but ZK is not a boxing ring, so Pyro can always outrun/outjump warriors or if warriors are set in line then find a weak junction in the chain and break through. If Pyros break out, there is almost nothing can stop them. Glaives burn and die. Everything else is not fast enough. Again either porc or crawling bombs set in advance. Should amount of warriors become excessive they can always be sniped by moderator. OP units here: Pyro for raider speed and riot damage, Puppy for killing glaives so easily. 7 Cloaky fac: similar story here except that Glaive loses badly against OPuppy in the battlefield and thus cost-wise. Here warrior does well against Pyro in the direct combat, but ZK is not a boxing ring, so Pyro can always outrun/outjump warriors or if warriors are set in line then find a weak junction in the chain and break through. If Pyros break out, there is almost nothing can stop them. Glaives burn and die. Everything else is not fast enough. Again: either porc or crawling bombs set in advance. Should amount of warriors become excessive they can always be sniped by moderator. OP units here: Pyro for raider speed and riot damage, Puppy for killing glaives so easily.
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9 HT. This is especially hillarios as one unit (Puppy) makes cost against almost whole fac. One exception may be Koda & Panther, if microed really well. I find it quite interesting that zero micro suicide unit makes cost against "tough" assaults like Reaper or Golly. Banisher may help but it's slowly overrun by puppies. OP units here: Puppy. 9 HT. This is especially hillarios as one unit (Puppy) makes cost against almost whole fac. One exception may be Koda & Panther, if microed really well. I find it quite interesting that zero micro suicide unit makes cost against "tough" assaults like Reaper or Golly. Banisher may help but it's slowly overrun by puppies. OP units here: Puppy.
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11 I'm sure similar story here excet maybe Spiders. Basically, whole play of Jumps is centered around: 11 I'm sure similar story here except maybe Spiders. Basically, whole play of Jumps is centered around:
12 Pyro (speed + riot damage + fac/comm kill) 12 Pyro (speed + riot damage + fac/comm kill)
13 Puppy (neutral wreckages reclaim/multiplication + glaive and to some extent bandit instakill + swarm tactic). 13 Puppy (neutral wreckages reclaim/multiplication + glaive and to some extent bandit instakill + swarm tactic).
14 Jack for being shields kryptonite. 14 Jack for being shields kryptonite.
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16 I fully admit possoibility that I miss something out, so feel free to suggest, argue and comment. Otherwise some adjustments should be made to OP units. 16 I fully admit possibility that I miss something out, so feel free to suggest, argue and comment. Otherwise some adjustments should be made to OP units.