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Other facs against jumpers

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Date Editor Before After
7/22/2014 5:50:58 PMCHrankivand before revert after revert
7/22/2014 5:50:23 PMCHrankivand before revert after revert
7/22/2014 5:48:59 PMCHrankivand before revert after revert
7/22/2014 5:47:21 PMCHrankivand before revert after revert
Before After
1 @GoogleFrog, I have plenty of replays, but other party is against mentioning him in this context. 1 @GoogleFrog, I have plenty of replays, but other party is against mentioning him in this context.
2 \n 2 \n
3 @Kyubey, 3 @Kyubey,
4 \n 4 \n
5 Cloaky lab: 5 Cloaky lab:
6 Won't Zeus have troubles countering pure Pyro for same amount of metal? 6 Won't Zeus have troubles countering pure Pyro for same amount of metal?
7 Puppy is probably second best mean to find snipers, second to fleas. 7 Puppy is probably second best mean to find snipers, second to fleas.
8 \n 8 \n
9 Shield Lab: 9 Shield Lab:
10 Shielded Outlaw is a good combo for early game, however it's short lived, as the amount of Pyros becomes more than 3. I'd guess after killing Outlaw, the rest (thugs or cnvicts) will fall. 10 Shielded Outlaw is a good combo for early game, however it's short lived, as the amount of Pyros becomes more than 3. I'd guess after killing Outlaw, the rest (thugs or cnvicts) will fall.
11 \n 11 \n
12 I admit, that 3 Outlaw + 3 Thug is tough combo to counter by Puppies, Pyros and Moders; however it's as slow as turtle. One could easily outrun/outjump this ball and raid distant expantions while "the ball" tries to catch up. The damaging power of Pyros can't be compared to the described combo, so the base or exps will go down much faster, than the ones attacked by ball. Quite a tricky explaination, but I hope I can be understood. 12 I admit, that 3 Outlaw + 3 Thug is tough combo to counter by Puppies, Pyros and Moders; however it's as slow as turtle. One could easily outrun/outjump this ball and raid distant expantions while "the ball" tries to catch up. The damaging power of Pyros can't be compared to the described combo, so the base or exps will go down much faster, than the ones attacked by ball. Quite a tricky explaination, but I hope I can be understood.
13 \n 13 \n
14 Regarding glaives, yeah, indeed, they are "attack only units", not for head on combat. When who I'm supposed to raid Jumper enemy then? Glaives die to both Puppies and Pyros. Evrything else can hardly be named raider. 14 Regarding glaives, yeah, indeed, they are "attack only units", not for head on combat. When who I'm supposed to raid Jumper enemy then? Glaives die to both Puppies and Pyros. Evrything else can hardly be named raider.
15 \n 15 \n
16 Jack does surprisingly well against slow shieldball. One or two is enough to counter one Felon, the rest of the ball is peanuts and dies easily as per original message. I always retreat-attack (kite) Jack with Felon ball, still the ball dies. 16 Jack does surprisingly well against slow shieldball. One or two is enough to counter one Felon, the rest of the ball is peanuts and dies easily as per original message. I always retreat-attack (kite) Jack with Felon ball, still the ball dies.
17 \n 17 \n
18 \n 18 \n
19 Even if one or two LLTs counter one Pyro, it doesn't go in singular counts (at least in my games). They simply come in numbers against a single exp cluster and rape it. Don't you suggest I build 10 LLTs in every exp (especially since I have no raiding means as per two messages above)? 19 Even if one or two LLTs counter one Pyro, it doesn't go in singular counts (at least in my games). They simply come in numbers against a single exp cluster and rape it. Don't you suggest I build 10 LLTs in every exp (especially since I have no raiding means as per two messages above)?
20 \n 20 \n
21 Regarding the Assault. Well, the ultimate assault - Goli - doesn't make cost against metal equal number of puppies. I agree that if the fat assault is repaired it's a good counter. However puppies on hold fire can simply evade the assault(s), and go straight to less durable units (like the ones who repair assaults). Assaults can't do anything to hold-fire puppies. 21 Regarding the Assault. Well, the ultimate assault - Goli - doesn't make cost against metal equal number of puppies. I agree that if the fat assault is repaired it's a good counter. However puppies on hold fire can simply evade the assault(s), and go straight to less durable units (like the ones who repair assaults). Assaults can't do anything to hold-fire puppies.
22 \n 22 \n
23 I'll take a look into the replay and comment later. 23 I'll take a look into the replay and comment later.
24 \n 24 \n
25 Opinions are interesting, however there are different ones here :) 25 Opinions are interesting, however there are different ones here :)
26 \n 26 \n
27 @Magman. If I were a good player of Jumpers, would I ever created this topic? Basically my experience is following: for my skill level I have negative score against Jumpers, and positive against everything else, played against the same player. If this player would like, he will call you out, and both of you will show what could be made different to my play. 27 @Magman. If I were a good player of Jumpers, would I ever have created this topic? Basically my experience is following: for my skill level I have negative score against Jumpers, and positive against everything else, played against the same player. If this player would like, he will call you out, and both of you will show what could be made different to my play.
28 \n 28 \n