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Other facs against jumpers

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Date Editor Before After
7/22/2014 6:44:16 PMGBrankKyubey before revert after revert
7/22/2014 6:42:51 PMGBrankKyubey before revert after revert
7/22/2014 6:37:53 PMGBrankKyubey before revert after revert
7/22/2014 6:34:30 PMGBrankKyubey before revert after revert
7/22/2014 6:32:52 PMGBrankKyubey before revert after revert
Before After
1 [quote]Cloaky lab: 1 [quote]Cloaky lab:
2 Won't Zeus have troubles countering pure Pyro for same amount of metal? 2 Won't Zeus have troubles countering pure Pyro for same amount of metal?
3 Puppy is probably second best mean to find snipers, second to fleas. 3 Puppy is probably second best mean to find snipers, second to fleas.
4 \n 4 \n
5 Shield Lab: 5 Shield Lab:
6 Shielded Outlaw is a good combo for early game, however it's short lived, as the amount of Pyros becomes more than 3. I'd guess after killing Outlaw, the rest (thugs or cnvicts) will fall. 6 Shielded Outlaw is a good combo for early game, however it's short lived, as the amount of Pyros becomes more than 3. I'd guess after killing Outlaw, the rest (thugs or cnvicts) will fall.
7 \n 7 \n
8 I admit, that 3 Outlaw + 3 Thug is tough combo to counter by Puppies, Pyros and Moders; however it's as slow as turtle. One could easily outrun/outjump this ball and raid distant expantions while "the ball" tries to catch up. The damaging power of Pyros can't be compared to the described combo, so the base or exps will go down much faster, than the ones attacked by ball. Quite a tricky explaination, but I hope I can be understood.[/quote] 8 I admit, that 3 Outlaw + 3 Thug is tough combo to counter by Puppies, Pyros and Moders; however it's as slow as turtle. One could easily outrun/outjump this ball and raid distant expantions while "the ball" tries to catch up. The damaging power of Pyros can't be compared to the described combo, so the base or exps will go down much faster, than the ones attacked by ball. Quite a tricky explaination, but I hope I can be understood.[/quote]
9 on outlaw balls:
10 the minimum is 3 thug and 3 outlaw, anything below that is verry vulnerable to raiders... lower numbers can be used for defence, but to attack you need at least that many
11 once you reach that number tho, the ball becomes imposible to kill with any number of raiders when used well
12 \n
13 also 2.0 speed is fast, really scarry fast... most units are alot slower
9 \n 14 \n
15 \n
16 \n
10 you misunderstand the use of assult/high damage resistance units 17 you misunderstand the use of assult/high damage resistance units
11 \n 18 \n
12 generaly speaking outlaw shield balls and zeus do not need to chase units, you can simply march them into the middle of the enemy base and kill evrything 19 generaly speaking outlaw shield balls and zeus do not need to chase units, you can simply march them into the middle of the enemy base and kill evrything
13 \n 20 \n
14 the only option your enemy then has is to: 21 the only option your enemy then has is to:
15 1 send their unit to fight your assult force (and die, both tactics make 4x cost vs pyro) 22 1 send their unit to fight your assult force (and die, both tactics make 4x cost vs pyro)
16 2 kill your base faster then you can kill theirs 23 2 kill your base faster then you can kill theirs
17 \n 24 \n
18 agression can be your shield and your sword, if you attack hard enough your enemy has no option but to come meet your army and fight it head on 25 agression can be your shield and your sword, if you attack hard enough your enemy has no option but to come meet your army and fight it head on
19 \n
20 on outlaw balls:
21 the minimum is 3 thug and 3 outlaw, anything below that is verry vulnerable to raiders... lower numbers can be used for defence, but to attack you need at least that many
22 once you reach that number tho, the ball becomes imposible to kill with any number of raiders when used well