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Sea Aesthetics

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Date Editor Before After
7/26/2014 6:30:44 PMCArankPxtl before revert after revert
Before After
1 Well, things are a little better now that @RyMarq introduced some burst-fire torpedoes. Those at least feel *slightly* different from vanilla single-shot torps/DCs. 1 Well, things are a little better now that @RyMarq introduced some burst-fire torpedoes. Those at least feel *slightly* different from vanilla single-shot torps/DCs.
2 \n 2 \n
3 The standardization of slow-moving missiles as "amphimissiles" or whatever you want to call it (the weapons on Ducks and Scalpels) and the amphibious conversion of Gauss has also been good. 3 The standardization of slow-moving missiles as "amphimissiles" or whatever you want to call it (the weapons on Ducks and Scalpels) and the amphibious conversion of Gauss has also been good.
4 \n 4 \n
5 I think there's room for another underwater-weapon, though. A nice underwater-only energy weapon would break up the monotony a bit - bring back the Sonic gun as underwater-only and replace some of the shipyard torpedoes with it - Serpent and Crusader, for example. Such a weapon would be very limited in the units you could put it on, though, since many units sport torpedo launchers that can fire from land into water and an underwater-only-sonic-weapon would be implictly water-to-water only, so if you wanted to make this primarily a cosmetic change you could only apply it to shipyard units. 5 I think there's room for another underwater-weapon, though. A nice underwater-only energy weapon would break up the monotony a bit - bring back the Sonic gun as underwater-only and replace some of the shipyard torpedoes with it - Serpent and Crusader, for example. Such a weapon would be very limited in the units you could put it on, though, since many units sport torpedo launchers that can fire from land into water and an underwater-only-sonic-weapon would be implictly water-to-water only, so if you wanted to make this primarily a cosmetic change you could only apply it to shipyard units.
6 \n
7 Speaking of sea aesthetics, I'd also like to see the engine water options that make the surface of the water too opaque removed from ZK's listing of water rendering modes. I tried fidding with some settings after a reinstall and got caught horribly when I found out I couldn't see the amphibs well-enough to play.