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Sea Aesthetics

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Date Editor Before After
7/26/2014 7:14:30 PMCArankPxtl before revert after revert
Before After
1 @ArchShaman, @AutoWar 1 @ArchShaman, @AutoWar
2 \n 2 \n
3 I don't think we need any silly special damage weapons or bizarre behavior weapons, NTTAWWT. Just some more *conventional* weapons for the water. 3 I don't think we need any silly special damage weapons or bizarre behavior weapons to handle the problem @Norm0616 describes. NTTAWWT of course, I like bizarre weapons. Just some more *conventional* weapons for the water would improve variety and differentiation.
4 \n 4 \n
5 Surface has a rich variety of weapons that *just do damage*. Even without considering black-hole generators and slowbeams and grav-guns and lighting blasters, there's a wide variety on the surface in the form of lasers, plasma, rockets, EMGs, and missiles. 5 Surface has a rich variety of weapons that *just do damage*. Even without considering black-hole generators and slowbeams and grav-guns and lighting blasters, there's a wide variety on the surface in the form of lasers, plasma, rockets, EMGs, and missiles.
6 \n 6 \n
7 Underwater lacks that. 7 Underwater lacks that.
8 \n 8 \n
9 Also, to refer to a player with linkyness, use the at-sign @ twitter-style. 9 Also, to refer to a player with linkyness, use the at-sign @ twitter-style.