Post edit history
Sea Aesthetics
Before | After | ||
---|---|---|---|
1 | @autowar - I'm just saying you're not solving the *aesthtic* problem Norm0616 described, you're trying to fiddle with the gameplay. | 1 | @autowar - I'm just saying you're not solving the *aesthetic* problem Norm0616 described, you're trying to fiddle with the *gameplay*. |
2 | \n | ||
3 | A high-velocity underwater energy weapon would have similar gameplay to homing torpedoes, so it would be a nice way to introduce a new weapon-type into the underwater game without completely changing it. |