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Sea Aesthetics

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Date Editor Before After
7/26/2014 7:46:30 PMCArankPxtl before revert after revert
Before After
1 @autowar - I'm just saying you're not solving the *aesthtic* problem Norm0616 described, you're trying to fiddle with the gameplay. 1 @autowar - I'm just saying you're not solving the *aesthetic* problem Norm0616 described, you're trying to fiddle with the *gameplay*.
2 \n
3 A high-velocity underwater energy weapon would have similar gameplay to homing torpedoes, so it would be a nice way to introduce a new weapon-type into the underwater game without completely changing it.