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Sea Aesthetics

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Date Editor Before After
7/27/2014 5:01:13 AMCAranksanyc before revert after revert
7/27/2014 5:00:31 AMCAranksanyc before revert after revert
Before After
1 A little vanilla, but I have a coupele basic ideas to spce things up: 1 A little vanilla, but I have a coupele basic ideas to spce things up:
2 \n 2 \n
3 Diffrent types of torpedoes! 3 Diffrent types of torpedoes!
4 \n 4 \n
5 One of the reasons sea combat is so lame to watch is because all the torpedo units have the exact same projectile, and that projetile is lame and colourless. If each of these units had a more unique weapon it would go a long way in increasing the fun factor in sea battles (even if the seagame itself is still dull). I would give the snipor sub, snake and the hunter new projetile and visual effects and change the crusader underwater weapon (it sucks anyway). 5 One of the reasons sea combat is so lame to watch is because all the torpedo units have the exact same projectile, and that projetile is lame and colourless. If each of these units had a more unique weapon it would go a long way in increasing the fun factor in sea battles (even if the seagame itself is still dull). I would give the snipor sub, snake and the hunter new projetile and visual effects and change the crusader underwater weapon (it sucks anyway).
6 \n 6 \n
7 Snake: (no idea) 7 Snake: (no idea)
8 \n 8 \n
9 Hunter: Fatboy. A larger, sumpier looking thing with a visable rear propeller and medium acceleration 9 Hunter: Fatboy. A larger, sumpier looking thing with a visable rear propeller and medium acceleration
10 \n 10 \n
11 Snipersub: Lance. A long sleek missle with a vibrant exaust tail and extreme acceleration (So people have time to cry before it accelerates and explodes shit. thanks Jseah for the idea! ). 11 Snipersub: Lance. A long sleek missle with a vibrant exaust tail and extreme acceleration (So people have time to cry before it accelerates and explodes shit. thanks Jseah for the idea! ).
12 \n 12 \n
13 (Note, its techincly possible to just scale the current torpedo model, add colors to the exaust trail [like what happend with the scalpel, looks way cooler now] and touch the acceleration stats to make these torpedos. I would imagine its way easier to do that then to make brand new effects.) 13 (Note, its techincly possible to just scale the current torpedo model, add colors to the exaust trail [like what happend with the scalpel, looks way cooler now] and touch the acceleration stats to make these torpedos. I would imagine its way easier to do that then to make brand new effects.)
14 \n 14 \n
15 Crusader: Dgun emp depthcharge with decent AOE and enough power to stun a bunch of ducks. I think It might create a nice dynamic where a player decides between skirmishing or running in and attempting to EMP the defenders Amphs. 15 Crusader: Dgun emp depthcharge with decent AOE and enough power to stun a bunch of ducks. I think it might create a nice dynamic where a player decides between skirmishing or running in and attempting to EMP the defenders Amphs.
16 \n 16 \n
17 \n 17 \n