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Ways to make Sea Fun

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Date Editor Before After
7/28/2014 3:08:55 PMCArankPxtl before revert after revert
Before After
1 I'm not saying that sea can't be good, or even that sea shouldn't be included in most maps. I just mean that ZK doesn't need two separate "main" games. A secondary layer that interacts with the main layer is interesting. A secondary layer that completely supplants the main layer on some maps? That's just bolting a second slightly-different RTS onto ZK. 1 I'm not saying that sea can't be good, or even that sea shouldn't be included in most maps. I just mean that ZK doesn't need two separate "main" games. A secondary special-case zone that interacts with the main zone is interesting. A secondary special-case zone that completely supplants the main zone on some maps? That's just bolting a second slightly-different RTS onto ZK.
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3 Currently, it's a second RTS that isn't as good as ZK... but even if it *was* as good or better than the main land ZK, what would be the point? Why have two fully complicated complete RTS games bolted together? 3 Currently, it's a second RTS that isn't as good as ZK... but even if it *was* as good or better than the main land ZK, what would be the point? Why have two fully complicated complete RTS games bolted together?
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5 The primary consideration of sea should be its interaction with the land game, just like the primary consideration of air is its interaction with the land game.