1 |
I'm
not
saying
that
sea
can't
be
good,
or
even
that
sea
shouldn't
be
included
in
most
maps.
I
just
mean
that
ZK
doesn't
need
two
separate
"main"
games.
A
secondary
layer
that
interacts
with
the
main
layer
is
interesting.
A
secondary
layer
that
completely
supplants
the
main
layer
on
some
maps?
That's
just
bolting
a
second
slightly-different
RTS
onto
ZK.
|
1 |
I'm
not
saying
that
sea
can't
be
good,
or
even
that
sea
shouldn't
be
included
in
most
maps.
I
just
mean
that
ZK
doesn't
need
two
separate
"main"
games.
A
secondary
special-case
zone
that
interacts
with
the
main
zone
is
interesting.
A
secondary
special-case
zone
that
completely
supplants
the
main
zone
on
some
maps?
That's
just
bolting
a
second
slightly-different
RTS
onto
ZK.
|
2 |
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2 |
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3 |
Currently, it's a second RTS that isn't as good as ZK... but even if it *was* as good or better than the main land ZK, what would be the point? Why have two fully complicated complete RTS games bolted together?
|
3 |
Currently, it's a second RTS that isn't as good as ZK... but even if it *was* as good or better than the main land ZK, what would be the point? Why have two fully complicated complete RTS games bolted together?
|
|
|
4 |
\n
|
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|
5 |
The primary consideration of sea should be its interaction with the land game, just like the primary consideration of air is its interaction with the land game.
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