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Ways to make Sea Fun

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Date Editor Before After
7/29/2014 9:04:20 AMEErankAdminAnarchid before revert after revert
7/29/2014 8:43:07 AMEErankAdminAnarchid before revert after revert
Before After
1 Some blatantly unsupported opinions of mine: 1 Some blatantly unsupported opinions of mine:
2 \n 2 \n
3 Ships should be [i]different[/i] and not try to be "heavy tanks in water". 3 Ships should be [i]different[/i] and not try to be "heavy tanks in water".
4 Ships should be important, but not basic. 4 Ships should be important, but not basic.
5 Ships should be different from amphibs and hovers not in just how they do it, but in what they do. 5 Ships should be different from amphibs and hovers not in just how they do it, but in what they do.
6 Ships should be able to project threats inland. 6 Ships should be able to project threats inland.
7 \n 7 \n
8 Water should be a supplementary medium. 8 Water should be a supplementary medium.
9 \n 9 \n
10 If all else fails: ships should not be like tanks are: ships should be like aircraft are. Different in what they do. 10 If all else fails: ships should not be like tanks are: ships should be like aircraft are. Different in what they do.
11 \n 11 \n
12 Edit: Oh, also:
13 Amphibs and Subs should have to surface to fire.
14 Antisub weapons should exist to make them surface.
15 Some amphibs should be able to move when surfaced.