Game Options
Mod options can be set up before a game starts in the battle window in the lobby. Only the host can change these options. When using Springie the autohost, say !listoptions to see them and !votesetoptions change them. Most of the options are self explanatory, but some of the more obscure ones are described here.
Diplomacy Settings
To enable the ceasefire panel, disable Fixed Ingame Alliances in the mod options. It will enable the following features:
A panel you can use to offer ceasefires to enemy alliances. When you offer a ceasefire and they offer one to you, a ceasefire is formed. Your units will not attack eachother. You can break ceasefires from this panel as well.
Restricted Zones are large circles that you designate where temporary allies may not enter. If they visibly enter them, your ceasefire breaks. These zones are not broadcast so your neighbors won't know about them unless you draw on the map where you forbid them to enter. Beware as placing too many of these could cause accidental diplomatic blunders which may not end up in your favor.
NoNukeZone is a button that is found on all your antinukes, which can be set on or off. When you turn it on, then if a temporary ally fires a nuke within the range of this antinuke, the ceasefire will break allowing the antinuke to work its magic.
Starting Resources
Factory Plop and Boost: Commander starts with boost instead of initial resources. First factory is free and builds almost instantly.
Boost: Commanders start with boost instead of initial resources, which allows them to build using those resources at increased speed.
Limited Boost: Boost mode only commander cannot boostbuild anything with a weapon (uses normal build instead).
Factory Plop: First factory is free and builds almost instantly.
Classic mode: You start with full resource storage; no boost and no facplop.
Features
Awards
At the end of every battle, players are awarded with shiny trophies for various achievements during the game. Some awards are presented every game while others are less common.
Examples
- The Complete Annihilation Award is always awarded to the player who dealt the most damage, while the Big Purple Heart is awarded to the brave player who ate the most damage from the enemy.
- Airforce General (for dealing damage using air units) and Turtle Shell Award (for dealing damage using fixed defenses) are only awarded when players perform exceptionally well with these units.
- There is one negative award, the Friendly Fire Award, which is awarded to a player who does a particularly high ratio of damage to allies compared to that done to enemies.
- There are more awards not mentioned here. Collect them all!! (Except for the Friendly Fire Award.)
Awards earned on games played on PlanetWars servers will be saved to the web. See the Awards Hall of Fame.

