Loading...
Name:    Password:    (Forgot password / username? / Create an account)

Manual > PlanetWars > Structures

Planet structures and specials

  • At start of each PW round, each planet starts with a wormhole. Additional structures must be built.
  • Structures can be destroyed ingame, and subsequently repaired for half their cost.
    • You can repair buildings on other clan members' planets, though not build new ones.

Building types

  • Technology building: unlocks a specific unit
  • Ship factory: increases ships gained per turn by 1
    • You only gain ships when participating in battles where you didn't send any ship.
  • Fleet command: increases maximum number of ships you can deploy on one planet by 3
  • Mine: makes money (can be upgraded to level 2 or 3 with money). starts at level 1
  • Wormhole: destroying it disconnects all links to nearby planets until repaired - it also cuts off mine income.
  • Improved wormhole stabilizer: increases link strength and thus shadow influence.
  • Jump gate: allows 2 dropship to be sent anywhere in the galaxy.
  • Ancient Artifact: marks an artifact world; prevents buying influence from locals
    • A faction with all four artifact worlds and all techs wins the game
    • Artifacts cannot be built and are indestructible

Orbital

  • Planetary defenses (level 1,2,3) - planet will require more ships to invade - invading planet or changing planet owner destroys defenses.
    • Can't get destroyed by bombing planets.

Misc

  • Chicken infested planet: all players fight together against the chickens at the planet's map.

Game Integration

  • Structures can be destroyed by any player in a game.
  • Destroying a structure may downgrade it and disable it until repaired.
  • Structure can be repaired for credits (half the build price).