Manual > PlanetWars > Structures
Planet structures and specials
- At start of each PW round, each planet starts with a wormhole. Additional structures must be built.
- Structures can be destroyed ingame, and subsequently repaired for half their cost.
- You can repair buildings on other clan members' planets, though not build new ones.
Building types
- Technology building: unlocks a specific unit
- Ship factory: increases ships gained per turn by 1
- You only gain ships when participating in battles where you didn't send any ship.
- Fleet command: increases maximum number of ships you can deploy on one planet by 3
- Mine: makes money (can be upgraded to level 2 or 3 with money). starts at level 1
- Wormhole: destroying it disconnects all links to nearby planets until repaired - it also cuts off mine income.
- Improved wormhole stabilizer: increases link strength and thus shadow influence.
- Jump gate: allows 2 dropship to be sent anywhere in the galaxy.
- Ancient Artifact: marks an artifact world; prevents buying influence from locals
- A faction with all four artifact worlds and all techs wins the game
- Artifacts cannot be built and are indestructible
Orbital
- Planetary defenses (level 1,2,3) - planet will require more ships to invade - invading planet or changing planet owner destroys defenses.
- Can't get destroyed by bombing planets.
Misc
- Chicken infested planet: all players fight together against the chickens at the planet's map.
Game Integration
- Structures can be destroyed by any player in a game.
- Destroying a structure may downgrade it and disable it until repaired.
- Structure can be repaired for credits (half the build price).

