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DRAFT for NEXT release

This is a draft for the next release, these changes are not live and not guaranteed to stay. For the latest stable release notes see changelog.

Zero-K v1.5.2.24 - Air and matchmaker tweaking



Ground units have more of a chance to shine with some nerfs to the more oppressive and generalist air units. On the Steam front we have improved the resilience of out Steam packaging by disabling wrapper automatic updates. All updates for the Steam version are automatically packaged and updated via Steam. The upshot is that the singleplayer content will be playable without an internet connection.

Balance



Wyvern is still a powerful attrition bomber, just with a slower rate of attrition:

Hawk is tankier to cement its superiority and should be nicer to control:

Rapier is much more vulnerable to anti-air and slightly more vulnerable to riot units. It is also worse at covering territory:

Flail has its missile escapabilty brought in line with other missile anti-air units:

Lobby



There are now four difficulty levels of AI: very easy, easy, medium and hard. These levels are selectable through the AI menu or as options in skirmish quick play. Survival mode (chickens) is also now an option in quick play.

The reports from players that they would use individual 3v3 and 4v4 matchmakers were greatly exaggerated. There are now three matchmaker queues:
The teams queue will make a game of size 2v2 to 4v4. The coop queue is a new queue which will have two to five players fight either CAI or chickens, depending on the map selected. It currently uses CAI but we are looking into replacing it with circuit AI of variable difficulty levels.

Fixes