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DRAFT for NEXT release

This is a draft for the next release, these changes are not live and not guaranteed to stay. For the latest stable release notes see changelog. For the unprocessed, technical list of changes see the commit log.

Campaign Week 5 - Hovercraft and Amphibious Bots



This week of the campaign is a two-for-one combo with the release of missions for two factories. These missions show various aspected on mixed land/sea combat with hovercraft and amphibious bots. Tell us what you think in the feedback thread: http://zero-k.info/Forum/Thread/24469

Zero-K is doing well on itch.io, we were entered into the featured list and are doing well in popularity. We are still low on ratings so get an account and rate our page at https://zerok.itch.io/zero-k if you have not yet done so.

Shield visuals have finally been rewritten in LUPS. These shields have a much lower performance drain and, while they may look a bit basic looking at the moment, the change will allow us to further improve their visuals in the future.

Balance


Dominatrices now inflict 95% capture progress on their subordinates when they die, making the newly freed units easy to recapture by any surviving Dominatrix.

Tweaked Racketeer missile physics to make it take about 10% longer to hit its target. This is intended to make Racketeer less effective at nullifying bombers.

Centralized commander shield positions. Convict and Thug shields are 18 elmos higher.

Structures can no longer teleport (nobody noticed that they could).

Campaign Week 4 - Rovers



Campaign week 4 is underway with four Rover missions and two bonus missions, bringing the total mission count to 22. We have also been tweaking previous missions based on feedback. As always, be sure to post feedback on the new missions here: http://zero-k.info/Forum/Thread/24457

Alongside the mission releases is a new Zero-K version, with the most notable change being new models Rover and Tank factories. With this change all factories are now impossible to block with a single poorly placed structure or piece of terrain.

The menu has also received a much-needed rework of its download UI and the backend has been switched to wrapper-based downloads, which should fix server and corruption issues.

Ingame Interface



Campaign


In addition to the six new missions there have been tweaks and fixes based on previous weeks feedback:

Other Menu Changes



Fixes