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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.9.1.1
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 1046989
Started: 3 years ago
Duration: 20 minutes
Players: 28
Bots: False
Mission: False
Rating: Casual
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Team 1 Lost
Chance of victory: 47.8%
XP gained: 45
FRrankSlaab died in 20 minutes
Firepluk died in 13 minutes
DErankPyrostasis died in 20 minutes
DErankdunno died in 20 minutes
DErankBrackman died in 20 minutes
DErankSoDEX died in 20 minutes
LVrankSenaven died in 14 minutes
PLrankKnightOfNee died in 20 minutes
USrankcnote68 died in 12 minutes
DErankmarfis died in 20 minutes
DErankrttr died in 8 minutes
RUrankggg85272 died in 20 minutes
GBrankplayforfun31 died in 20 minutes
CArankShadowfox123 died in 20 minutes
Team 2 Won!
Chance of victory: 52.2%
XP gained: 55
USrankfloomby
DErankHoppili
UArankHedkeaf
unknownrankbinko died in 14 minutes
DErankzini
ZArankAstran
GBrankpessimisticgamer died in 13 minutes
FIrankHikeHike
FRrankruru
HRrankbozo
FRranksaru
USrankstrikeshadow died in 5 minutes
USrankHanYolo
unknownrankTheIgnored1




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3 years ago
A bunch of my hovers got stuck cause of windgens (like 4-5k of hovers). I needed to remove one but I couldn't get any of them to kill a windgens with force fire. I tried the moving lance force fire trick, but couldn't get that to work either. I didn't try scalpels. (They might have been able to.) What is the rationale for having them all refuse force fire on allies?
+1 / -0
3 years ago
I believe allyreclaim is off by default in most lobbies because of griefing potential. The defaults for tournament rooms have allyreclaim=1 set, perhaps due to higher expectations of trust being reasonable with pre-formed teams.
+0 / -0
3 years ago
If you're ever in situation where you REALLY need to teamkill, hovers is actually not a bad factory at all

you want to use Daggers or Claymore

With daggers, gauss projectiles bounce after hitting the ground, and FF prevention doesn't check bounces. So you can just force fire them on the ground and the bounces will kill the windgen

With claymore, use their AoE
+0 / -0