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Title: MM 3819: 1v1 Narrow, Rank Singularity
Host: Nobody
Game version: Zero-K v1.9.7.0
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 1168155
Started: 3 years ago
Duration: 11 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1 Lost
Chance of victory: 48.2%
XP gained: 151
GBrankAdminDeinFreund died in 11 minutes
Team 2 Won!
Chance of victory: 51.8%
XP gained: 172
USrankSentinelComanche
Spectators
NLranknr1_rANDY_FAN




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3 years ago
Is there a widget to make Dagger usable? It kept splitting shots among multiple glaives. Killing a target is much more important than landing a pot shot on a random glaive 2 frames earlier.
+0 / -0

3 years ago
Dein played 1v1 :O
+0 / -0
3 years ago
Hold fire? I have this hotkeyed and I will enable it for daggers early in the game when I am microing them.
+0 / -0
3 years ago
Could right clicking on a target set a temporary "don't shoot at anything but this target" state? I think the engine makes it hard to have a satisfactory behavior, but I wish it was a lot simpler to focus fire.
+0 / -0

3 years ago
Combining set target and hold fire you get that behavior. But this kind of behavior doesn't scale up well. We have anti bait, but that's useless in mono unit enemy compositions.
+0 / -0
3 years ago
Can we make the widget prioritize units that have/are with low HP ?
+0 / -0

3 years ago
Sure, you can. Good luck getting around the first hit and the 200 ping.
+0 / -0


3 years ago
Units already prioritise targets with low HP, but the priority is only recalculated twice a second and it doesn't do anything when only one target is in range.
+1 / -0