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Title: TEAMS: All welcome!
Host: CZrankSpringiee2
Game version: Zero-K v1.1.3.6
Engine version: 91.0
Battle ID: 171529
Started: 11 years ago
Duration: 15 minutes
Players: 13
Bots: False
Mission: False
Rating: Casual
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Team 1 Won!
Chance of victory: 40.9%
XP gained: 86
ROrankForever
GBrankSab
CArankTheMooseIsLoose
DErankzeromimi
USranknublin
BErankRobinCoasterTycoon3
Team 2 Lost
Chance of victory: 59.1%
XP gained: 64
DErankAdminmojjj died in 18 minutes
GBrankfiendicus_prime died in 18 minutes
SErankMudhishCode died in 18 minutes
GBrankKyubey died in 18 minutes
unknownrank[HAL]gershon died in 18 minutes
DEranks0m3on3 died in 18 minutes
PLrankFTS died in 18 minutes




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11 years ago
Team 1 victory is thanks to unexpected usage of Newton to propel Dirtbags and Roaches at lethal velocities across the map.

"Do Dirtbags do damage?"
"They do if you throw it hard enough."
+0 / -0
11 years ago
I remember testing that offline. I set up a shooting range with solars but i could never get any kind of accuracy, they flew off in all directions.
+0 / -0
i spent 1 day to perfect this strategy....you really think its easy?
+0 / -0
ROrankForever is like the boss of Crazy Gravity Sciences chair in ZK Institute of Lolphysics.
+0 / -0
11 years ago
Forever found something useful with newtons again?
NERF!!!
+0 / -0

11 years ago
NOOOOOOOOOOOOOOOOO Not again:(.You nerfet the last one so hars.....theres some chances for it to come back?
+0 / -0
It shouldn't be too hard to put a newton in front of your base to deflect units flinged at you.

If i got forever correctly, he practiced this before, and you can't readjust that easily to different newton locations...
+0 / -0

11 years ago
newtons dont work all the time...the spot of roaches and dirtbags comming that way is to fast for newton to react.
+0 / -0
We can test this out if you want. I suggested putting a newton where their defender was placed ("in front your base"), so it just adds some upward momentum. It's not about stopping the unit or shooting it back, it's about sending it into the void behind your base.
+0 / -0