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Title: Zero-K: All Welcome
Host: CZrankSpringiee
Game version: Zero-K v1.2.11.2
Engine version: 91.0
Battle ID: 311087
Started: 10 years ago
Duration: 9 minutes
Players: 3
Bots: False
Mission: False
Rating: Casual
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Team 1 Lost
Chance of victory: 50.8%
XP gained: 137
RUrankbanana_Ai died in 11 minutes
Team 2 Won!
Chance of victory: 49.2%
XP gained: 153
unknownrankShaman
GBrankPrincey
Spectators
UArankCorvus_Corax
Firepluk
DErankKlon
DErankpizza123
DEranknassier
CZrankTLama
USrankkaen




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10 years ago
the most best way to declare the OP'ness of a unit.
+1 / -0
Skasi
10 years ago
.. is a 2v1?
+0 / -0


10 years ago
Racketeer rush on my end seemed like a sure fire way to counter most of the big nasties that are rushed with two coms. Brawler in this case would have been fully countered if I had some vandals.

An intriguing game though.
+0 / -0
10 years ago
Racketeer is so op.
+0 / -0
Racketeer on its own though isn't much. Its a simple force multiplier. Use it to turn a local disadvantage into an advantage. When you combine it with the other units shields have, you have an OP force. Shieldbots synergise extremely well together, unlike other factories it seems.
+0 / -0

10 years ago
not really 2v1, I kinda trolled.
+0 / -0
10 years ago
You can combine Racketeer with any unit. Even Glave + Racketeer can kill a brawler after a while.
+0 / -0
quote:
Even Glaive + Racketeer can kill a brawler after a while.

If you assume the opponent leaves the brawler in range for like 2 minutes, yeah. You could just as well assume he lands it, then you don't even need the racketeer, a flea will be enough...
+1 / -0