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Title: Helwor's Teams
Host: FRrankHelwor
Game version: Zero-K v1.4.12.20
Engine version: 103.0.1-298-gaf1edb1
Started: 28 days ago
Duration: 14 minutes
Players: 2
Bots: False
Mission: False
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Team 2

PTrankraaar
Team 1

USrankFealthas
Spectators
FRrankHelwor
AUrankhedgehogs

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USrankFealthas
28 days ago


That infiltrator timing. Just in time to accept metal delivery.
+0 / -0
AUrankhedgehogs
28 days ago
Neh.

The flying Krow vs 1 Trident was funny.

USrankFealthas , why were you energy stalling for like 3mins straight? Does the Windfarm give little power?
+0 / -0
USrankFealthas
28 days ago


Because estall is the hardest thing to counter in this game.
+1 / -0
AUrankhedgehogs
28 days ago
So that's normal?

+0 / -0
CHrankDeinFreund
28 days ago
(edited 28 days ago)



Would you rather own the hill that wins you the game or have a yellow snack bar to look at? Building energy infrastructure takes time to pay off during which the enemy has an advantage over you.
+0 / -0
AUrankhedgehogs
27 days ago
Wait, why do we need to own the hill? Why not walk around the hill and just leave 2 artillery to destroy hill units?
+0 / -0
ILrankAdminhokomoko
27 days ago
(edited 27 days ago)

quote:
Wait, why do we need to own the hill? Why not walk around the hill and just leave 2 artillery to destroy hill units?

1) Because if your artillery isn't defended by anything, it's going to get raided and killed. (also artillery doesn't kill units, it kills porc)
2) Because there's a lot of metal in the middle.
3) Due to its location, having the middle means you can react faster to issues in the sides. Moving units quickly from one corner to the other without passing through the middle is impractical, which means you're going to lose them.
+1 / -0