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Title: dusselduck's Battle
Host: ATrankdusselduck
Game version: Zero-K v1.5.8.2
Engine version: 103.0.1-1272-g170516f
Started: 6 months ago
Duration: 92 minutes
Players: 1
Bots: True
Mission: False
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Team 1

ATrankdusselduck
Team 2

AI: Brutal (1) <CircuitAIBrutal32>
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GBrank[GBC]1v0ry_k1ng
6 months ago
UAranklamer

Artillery seems to have picked up a bug, it does a lot of hanging out in the base atm
+0 / -0


UAranklamer
6 months ago
Seems AI thinks that hammer have lower range than stinger because of safety slack, will look into it
+0 / -0



GBrank[GBC]1v0ry_k1ng
6 months ago
Why does circuit continually run attacks into the DDMs here? It looks like slack might need to be higher..
+0 / -0


UAranklamer
6 months ago
Into behe - yea, it probably didn't see it. But ddm - didn't notice, i should watch replay again. AI either didn't see it or it was after 10 minutes the ddm was first marked (ai forgets about enemies that it didn't see for 10 minutes).

WRT arty - hammers didn't have los or radar on stingers, but retreating to the base instead of closest attack group or defended cluster is not appropriate behaviour (going to change it in 0.9.20)

+0 / -0



GBrank[GBC]1v0ry_k1ng
6 months ago
Similar issue exists with AA and anti heavy - both will loiter in base for long periods in certain conditions.
+0 / -0